Earlier quoted context omitted.
Which is incompatible with couch play…
The exclamation mark was sarcastic.
Xbox will block third-party controllers to "preserve the console experience"
361–370 of 371 posts
Re: Xbox will block third-party controllers to "preserve the console experience"
#362Re: Xbox will block third-party controllers to "preserve the console experience"
#363Earlier quoted context omitted.
> there's no significant money to be made here [...] Not that many people use non-Xbox controllers to begin with, and whatever licensing fees Microsoft will charge manufacturers may very well be offset by the costs of running the licensing program itself. Ah yes, original (or licensed) game console accessories, the well known non-profit operation... Yes, console prices are sometimes subsidized, but never accessories,…
An official Xbox controller is usually around $50 on Amazon, and currently $54.99 from Microsoft, and that price is very much in line with comparable peripherals from other companies on Amazon (Logitech etc.). The Xbox controller build quality is excellent , and when you look at all the features like custom low-latency headset audio and extension capabilities, it's nothing like the generic controllers that are $30-40…
Re: Xbox will block third-party controllers to "preserve the console experience"
#364Earlier quoted context omitted.
Most games. Most of the time. You make it sound like there's only a small subsection of games that can be played on Linux when that hasn't been true for some time now. There definitely still exist games that have issues running on Linux, but they are few and far between now.
Quality versus quantity problem. The most popular games not made by Valve tend to not work at all, and a quick look at Proton DB shows of the top 100, only about 20% are in the "no issues" (platinum) category. Gold is "playable", and from experience, there is a lot of variability there. It includes problems that would lead to refunds and bad reviews on the original platform.
Re: Xbox will block third-party controllers to "preserve the console experience"
#365Earlier quoted context omitted.
No. The exact opposite. I'm sick of modern software telling me "something went wrong, try again later". Unless every possible error scenario gets its own descriptive error, that error code is a necessity. And nobody is going to accept a dev adding error messages to every possible error, because localisation to 180+ languages will cost a fortune. Your choice is between "something went wrong" and "something went wrong…
>Unless every possible error scenario gets its own descriptive error I mean that's not out of the question, I force that in every codebase I use. The only one I find that difficult in is Kotlin, because it's a trash language that doesn't properly compose throwables.
Can you elaborate?
Re: Xbox will block third-party controllers to "preserve the console experience"
#366Earlier quoted context omitted.
Real problem here seems to be games doing aim assist in multiplayer
I'm competitive. I simply won't play FPS that have aim assist in multiplayer. If a controller has a disadvantage to KBM, they should learn to use KBM, not give them a built-in aimbot.
Re: Xbox will block third-party controllers to "preserve the console experience"
#367Earlier quoted context omitted.
This is such a PCMR elitist take. Have you ever actually played on console? By and large aim assist is very subtle, but it's required to have an enjoyable experience on console. I don't think I could bear to spend ~ 10h / day at a computer, and then spend my down time hunched over a keyboard and mouse. I like a clean break, and a completely different experience. You're welcome to be as 'competitive' as you like, but…
For a person motivated by competition, opponents aim assists just kills the whole point of playing. That is not elitist, that is just being a person. His enjoyment is for him as important as yours for you. He is in fact entitled to play only games he likes to play is setup he finds fair. And he is fully entitled to express it out loud so that similarly minded people can bond or argue for existence of games they like.
Re: Xbox will block third-party controllers to "preserve the console experience"
#368Earlier quoted context omitted.
Related: Wiimotes connect and function as bluetooth devices under both Linux and Windows but not Mac OS.
This feels like a new development. I regularly attached a wiimote over Bluetooth to my Mac in the teens. It was my go-to clicker for presenting slides. I needed a dedicated program to map the controller buttons to the inputs I wanted, but the wiimotes attached over Bluetooth without any extra hardware.
Re: Xbox will block third-party controllers to "preserve the console experience"
#369Earlier quoted context omitted.
> Compared to most other tech/gaming companies, it's shocking how non predatory and customer friendly they are. That is a low bar indeed. Steam got its initial install base because Valve bought Counter-Strike and then made Steam a functional requirement to play it.
I mean this in the nicest way but "we used to hate steam you know" is some sure-grandma-lets-get-you-to-bed meme shit.
"Once upon a time, we enjoyed the right of first sale[0]..."
Re: Xbox will block third-party controllers to "preserve the console experience"
#370This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…
I disagree completely -- there's no significant money to be made here. Microsoft wouldn't even bother if this were a financial play, it's so small. Not that many people use non-Xbox controllers to begin with, and whatever licensing fees Microsoft will charge manufacturers may very well be offset by the costs of running the licensing program itself. This seems very clearly to be anti-cheat. Advantages are not "trivial…