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A developer's view of Vision Pro

david-smith.org

361–370 of 371 posts

Re: A developer's view of Vision Pro

#361
post #271

Earlier quoted context omitted.

Why would the latency be lower on the AVP?

Because it's not remote, if you are streaming from your Mac, it's right there, at 2m at most. It's much different than remote connecting from an iPad 100 km away.

Why would an iPad be forced to be 100km away?

Re: A developer's view of Vision Pro

#363
post #361

Earlier quoted context omitted.

Because it's not remote, if you are streaming from your Mac, it's right there, at 2m at most. It's much different than remote connecting from an iPad 100 km away.

Why would an iPad be forced to be 100km away?

It wouldn't, but why would you use an iPad as your main screen if you are near a Mac? It's just a screen, it doesn't bring anything special like the Vision Pro would.

Re: A developer's view of Vision Pro

#364

Earlier quoted context omitted.

If you wear Vision Pro to watch movies, can the field of view achieve a cinema-like effect. Or can we have a movie theater viewing experience on Vision Pro?

I don't know the exact FOV specs but it's definitely wide enough to achieve the average movie theater experience, even an IMAX-like experience.

Thanks. If we could have an IMAX-like experience, that would be fantastic.

Re: A developer's view of Vision Pro

#365
post #169

Earlier quoted context omitted.

I’m still curious how things will look in low light. All the demos were in an optimally lit room, but what about when you dim the lights and the camera has trouble picking up the room?

There are infra-red illuminators.

Oh, that’ll be fun when people start to realize that some polyester fabrics are transparent in IR!

Re: A developer's view of Vision Pro

#366

Earlier quoted context omitted.

I see the productivity use case more useful than the entertainment ones, and without the social stigma of hanging around on your sofa weirding out spouse/kids. However most of the previews I read do point to some amount of weight/comfort ergonomics that I think play against the productivity use case. Basically my work compute needs to be ergonomic enough to use for 8-12 hours/day. I have a hard time believing we can…

Being able to watch movies in bed and let your spouse sleep without a lot of light is definitely a use case.

I dont know, but I dont think this wull really allow to watch movies in bed. I have trouble even using small in-ear headphones in any other position than laying on my back, because just the pillow pressure acting on the headphone piece is so anoying. This headset has a strap around the head that will add unfamiliar pressure from basically every direction you would rest your head on.

Re: A developer's view of Vision Pro

#368
post #242

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iOS shines when you create something, for while someone has already created software to create. Desktop shines when you create something novel. It's as simple as that -- there are tons of things people have created really polished iOS "happy path" software to create on, but they're not general purpose creators. Specifically because anything general purpose threatens Apple's App Store toll gate, and thus cannot be all…

What are the creative apps on Android that Apple is not allowing to exist on iOS?

GP was talking about desktop, not which android is not, but to give a serious answer: I can run a full linux terminal on android, run vscode-server (has to be in a VM, but still) and edit and compile my code. All without needing a connection to some remote "cloud".

If apple would just get over themselves and allow sideloading (or, gosh, a terminal!), it would go a long way to improving iOS usability for creatives.

Re: A developer's view of Vision Pro

#369

Earlier quoted context omitted.

Hi Ladberg, When you worked with Vision Pro, did it have a device native terminal and/or a device native ssh client? What I mean by that is a terminal running under VisionOS, as opposed to getting terminal access by first connecting to a remote computer.

Maybe for Apple development, but given that it’s positioned as an iOS-type device, the public will never get a native terminal on this thing. It would be unprecedented.

I very much hope they allow sandboxed terminal access (like WSL on windows) but I expect they won't.

Re: A developer's view of Vision Pro

#370
post #369

Earlier quoted context omitted.

Maybe for Apple development, but given that it’s positioned as an iOS-type device, the public will never get a native terminal on this thing. It would be unprecedented.

I very much hope they allow sandboxed terminal access (like WSL on windows) but I expect they won't.

Yea no way. Unless you jailbreak. I would love it, though. The iPhone, iPad and now this thing would be great if there we could just opt to jailbreak without risks. I don’t jailbreak my phone because it’s risky and I don’t mind having it stock. The iPad would be great if I could run anything properly on it. The Vision Pro would be phenomenal. I’m thinking of all the game ports that could happen if the OS wasn’t locked down. I see their rationale in doing it, to retain control over the quality of the user-experience. But for those users who want to experiment, it just hampers their experience instead.
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