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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#361

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

> When I played Breath of the Wild, I felt ... nothing.

Interesting. Opposite for me. Playing BotW reignited the feeling of playing OOT and MM for me.

Re: The Legend of Zelda: Tears of the Kingdom Release

#362
post #78

Earlier quoted context omitted.

> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

No one with even an inkling of what that feat would require is asking for that.

Many would be happy just to get 60fps across the board for their flagship titles like Zelda. That doesn’t require anything like “PS5-level performance”, and is an entirely reasonable ask given the current Switch is on 9 year-old silicon.

Re: The Legend of Zelda: Tears of the Kingdom Release

#363
post #327

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So, n64 wasn't an exception ? Got it.

It appears I have to do an 5y old explanation. 1 - In the product line of Nintendo consoles ever produced, the N64 by being an SGI Onyx in a box, was the exception in regards to IP before technical specifications. 2 - In 1996, when the N64 was released into the market, ALL game consoles had hardware limitations of some sort. This includes Sega Saturn, Atari Jaguar, 3DO, and Playstation 1.

> 2 - In 1996, when the N64 was released into the market, ALL game consoles had hardware limitations of some sort. This includes Sega Saturn, Atari Jaguar, 3DO, and Playstation 1.

So, N64 wasn't an exception since it's a console with hardware limitation ?

Re: The Legend of Zelda: Tears of the Kingdom Release

#364

Earlier quoted context omitted.

Have you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going d…

Yes. After like 30 seconds it's barely noticeable unless the animation/physics are tied to the framerate. Some genres benefit from it but I'm not sure Zelda really needs it. Ocarina of Time ran at 20 FPS on N64, not in SOME demanding scenes, everywhere. And it's still a beloved, fantastic game. I also regularly play games capped at 30 FPS because it greatly increases battery life in the Steam Deck in a lot of titles…

>Ocarina of Time ran at 20 FPS on N64, not in SOME demanding scenes, everywhere.

And I used to find a lot of old games immersive - but I can't play them nowdays.

Things don't exist in a vacuum and my experience is impacted by what other experiences I've had to compare it to. There's a threshold in graphics/voice acting/etc. that just makes the games I spent weeks on as a kid not interesting at all (even for the sake of nostalgia).

I used to work on 800x600 CRT monitor with 256 colors and today I get a headache when I have to work on a low pixel density cheap LCD.

Re: The Legend of Zelda: Tears of the Kingdom Release

#365

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> those two are their weakest selling home consoles Wii U would like a word.

Oh wow I just checked wikipedia, and I knew it did poorly, but did not know the Switch has outsold it by 10x (!!) What a turnaround! (My Wii U is collecting dust, though I did enjoy it)

Switch has sold 120 million units, it has to date outsold the ps5 and then lapped it 3 more times. Oddly, BOTW has only sold 30 million copies.

Like, what did the other 90 million people buy a Switch for? There's nothing else on the console that's worth the trouble, at least up until a few hours ago.

Re: The Legend of Zelda: Tears of the Kingdom Release

#366
post #156

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The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

>Why? Will it make the games more fun to play?

Yes. Movement in an action game feels inherently better at 60fps than at 30fps. Metroid Zero Mission (2004), and Metroid Dread (2021) both feel extremely crisp and precise compared to Metroid: Samus Returns (2017) which runs at 30fps.

The biggest complaint that Bloodborne gets, outside of not being available on PC, is that it's locked to 30 fps.

I can't think of a single reason where a game at 60fps would be more fun at 30fps.

Re: The Legend of Zelda: Tears of the Kingdom Release

#367

Earlier quoted context omitted.

It looks beautiful, but I tortured myself through zero dawn and then dropped forbidden West an hour in. The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The game mechanics make it h…

> The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The Mary Sue trope has infected Hollywood and now the gaming industry. Every woman needs to be perfect; flawless. Every man serves…

I really didn't get the vibe that there's some kind of pandering going on with Zero Dawn (haven't played the sequel). I would also note that it's extremely common for video game characters to be Mary Sues, probably because they're often a stand-in for the player. In this regard, Aloy is not particularly different than a Gordon Freeman or a Link. Perhaps that's an indictment of how poor the writing in Zero Dawn is, but it's not unusual.

Re: The Legend of Zelda: Tears of the Kingdom Release

#368

Earlier quoted context omitted.

Have you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going d…

> Have you played games at 30 and 60 FPS? Yes, I make games as a hobby and have done both. I agree with the other commenter about fluctuation in framerate being a bad experience. If I make no changes beyond setting fps from 60 to 30, you can tell the difference in smooth scrolling, etc. However, a consistent 30fps can be just fine as an interactive experience with some thought put into it.

I see this kind of comment on Eurogamer all the time and don’t understand it. 60fps is so much better in every case. I can’t think of a single example of a game that isn’t materially improved as an experience by going from 30 to 60. The effect is far more striking than extra graphical effects. This isn’t cinema where 24fps looks “cinematic” - it’s just plain worse.

It’s 2023. No one is asking for 120fps as a mainstream baseline. 60 is such a sweet spot. It’s time for us to admit that 30 was a compromise for a certain console era that was defined by CPU limitation. If we don’t call bullshit, publishers will keep pumping this stuff out. Look at this week’s disastrous Redfall launch. 30fps on a 12tflop, 8-core Series X. Insanity.

Re: The Legend of Zelda: Tears of the Kingdom Release

#369
post #337

Earlier quoted context omitted.

I'm guessing they mean wake from sleep time? Since in my experience that is unparalleled. By the time my xbox has even registered the on button press I could already be playing a game on switch. The steam deck is also pretty good in this regard, but not quite as fast. Furthermore, the switch rarely if ever forces you to update a game or the OS before play. So if you have 5 minutes spare, you can be sure you can get s…

One of the primary reasons I bought Steam Deck was because it can suspend and resume a game mid-action. Ever since life kicked in low gear after 30s I can't really find time anymore to sit at TV and power on/load game anymore as it feels like a chore. What I figured is that I will just play in short bursts whenever I have free time, which means suspending game in a must feature. So far I haven't seen deck updating a…

Yes that's exactly why I got a steam deck too. I wanted something with a similar time-to-play as the switch. It's been excellent so far. I've had some minor issues when waking, but otherwise no problems.

Since getting it in the sale 2 months ago, I haven't turned on my xbox or my switch. It fills a neat gap. But now Zelda is out, I think the steamdeck will be having a rest for a while.

Any recommendations for games that you've enjoyed on the steam deck? I've been enjoying Opus Magnum recently. The controls were initially a bit fiddly (since it's drag and drop with the trackpad) but it's an excellent puzzle game. Refactoring your machines to optimise production rate really scratches an itch in my programmer's brain :)

Re: The Legend of Zelda: Tears of the Kingdom Release

#370
post #44

Earlier quoted context omitted.

Also Nintendo's whole philosophy is all about doing more with less. They make money on every device by not putting out overly engineered / performant systems. So they have always been lagging in terms of cutting edge hardware, but they make up for it by focusing on joyful content.

I would argue Nintendo has their priorities straight. Joe Schmoe doesn't know and doesn't care about hardware. Ohled? Gigglehearts? Flame rates? WTF are you talking about, he'll say to you. What Joe Schmoe does know and does care about is whether the game he's playing is fun. This is where Nintendo focuses their energy.

There is a reason why Hollywood doesn't put technical people in charge of it's films.

A successful film director needs to prove their ability to deliver powerful experiences on next-to- no budget at all before anyone puts them in charge of a $150 million dollar blockbuster.

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