Ask HN: What interesting problems are you working on?
361–370 of 633 posts
Re: Ask HN: What interesting problems are you working on?
#362Re: Ask HN: What interesting problems are you working on?
#363Re: Ask HN: What interesting problems are you working on?
#364Re: Ask HN: What interesting problems are you working on?
#365Building a platform that accelerates the construction of protected bike lanes and car-free streets worldwide by connecting citizens, advocacy groups, cities, and urban planners: https://twitter.com/betterstreetsai/status/15705341894974832... (Backstory: Started a Twitter account in July (twitter.com/@betterstreetsai) posting DALL-E-generated street transformations, it immediately took off, got lots of press, etc. and…
Hm, have you talked with the bike lane uprising folk? I think you'll find that these problems are way, way more political than they seem. Good luck, though.
You're right that these problems are political—in fact, they're entirely political!—but the reason they're so political is because there's no existing platform for capturing latent + kinetic demand, so electeds (even the ones who want better streets—we've heard from many of them on Twitter) have absolutely no idea how much political support they have—and they need that support to take bold action. We're solving that problem!
[1] https://bikeportland.org/2020/04/24/grassroots-push-emerges-..., https://bikeportland.org/2020/05/20/its-official-pbot-consid..., https://bikeportland.org/2021/02/02/support-builds-for-bike-...
Re: Ask HN: What interesting problems are you working on?
#366Writing automated tests for video games. Why is it interesting to me? I started to teach myself unity in December 2021. I've personally experienced benefits to writing automated tests and using CICD; therefore, I thought it would be fun to learn about writing tests for a 3D based software. It will be different from the web/CLI based stuff I usually write. So, it turns out that the video game community (or at least th…
The client had a secret level with all game objects for testing and debugging. But reading your post makes me see that we didn’t think ahead far enough: the secret level could have been the foundation for automated unit testing game objects and battling characters.
I haven’t watched them yet, but I added these relevant videos to my YouTube backlog just this week:
* Automated Testing of Gameplay Features in 'Sea of Thieves' (GDC 2019): https://youtu.be/X673tOi8pU8
* Taking CI and automated testing seriously (2018): https://youtu.be/YGIvWT-NBHk
Re: Ask HN: What interesting problems are you working on?
#367As a security guy previously, particularly on the offensive side, this has been a fascinating endeavor thus far.
I’m particularly interested in: the application of PRP injection to various ailments in the body (where else are there oceans of stem cells we can activate to help the body heal itself), and the application of ML to surfacing data about ailments for populations that are woefully understudied (trans patients undergoing GAHT, for example).
Re: Ask HN: What interesting problems are you working on?
#368This involves talking with people about their experiences and writing about what I've learned from them and observed from my own sabbatical.
If anyone is curious, I have some posts up at https://www.albertwavering.com/tags/sabbatical/ and would love to chat with anyone who is thinking about or currently taking a break.
Re: Ask HN: What interesting problems are you working on?
#369Also, most investment sites are deeply textual while investment information is more effective visually.
Re: Ask HN: What interesting problems are you working on?
#370Building a platform that accelerates the construction of protected bike lanes and car-free streets worldwide by connecting citizens, advocacy groups, cities, and urban planners: https://twitter.com/betterstreetsai/status/15705341894974832... (Backstory: Started a Twitter account in July (twitter.com/@betterstreetsai) posting DALL-E-generated street transformations, it immediately took off, got lots of press, etc. and…
NotJustBikes channel on youtube would love this stuff