Live data from Hacker News

Factorio is coming to Nintendo Switch

factorio.com

361–366 of 366 posts

Re: Factorio is coming to Nintendo Switch

#362

Earlier quoted context omitted.

And many first party games, of course. It's not a great experience, though - on the OG switch, at least, the screen is really low quality.

I feel like a lot of games optimize their UI for TVs, but at that size scaled down the touch targets would be too small to not fat-finger.

Switch games can actually target handheld mode vs. tv mode and give you a better experience to solve that problem. Few of them do, unfortunately, IME.

Re: Factorio is coming to Nintendo Switch

#365
post #129

Earlier quoted context omitted.

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

I was really surprised at how similar it felt to doing real work (as a SWE). I actually stopped playing for that exact reason - it just felt like work to me. I can totally see how it’s fun, but I don’t need to be thinking about long-term architecture / design for that many hours of my life.

It was fun for me to finish the game for the first time, but then I thought to play again to make everything better and plan each move from the very beginning. Aaaand I stopped after 1 or 2 hours because it wasn't fun anymore. And never got back to the game.

Re: Factorio is coming to Nintendo Switch

#366
post #129

Earlier quoted context omitted.

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

I can't wait for the day we can ask a general-purpose gaming AI to optimize the production line for this game, learn from it, and then backport the theories to my codebase at work. Humans... or at least me... are so bad at this sort of multivariate optimization. Even if you cheat and give yourself infinite resources and all the technologies and set out to plan the perfect economy from the get-go, eventually something…

I've work on an algorithm that analyses a blueprint and finds the bottleneck : [factorio_blueprint_analyser](https://github.com/Tomansion/factorio_blueprint_analyser)

It doesn't make suggestion, but knowing where something is wrong is a start.

Post reply on HN