Whenever I have friends over, the hands take some time, the game can be slow and boring, etc. In VR, we're in an amazing scene, folks not in the hand can play all sorts of games in parallel, the game is much more dynamic since you have an expert dealer, etc. It made me realize that if I did have 5 people over in my house, I'd rather us all plug into the VR environment than playing in real life.
What it's like to spend 40-50 hours in VR every week
361–370 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#362The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
Is it really that surprising that spending 25% of your life with 35% extra weight at the top of your head is going to affect your neck? I’m not convinced that a different strap is going to make a significant difference.
Re: What it's like to spend 40-50 hours in VR every week
#363Earlier quoted context omitted.
This is either a lie or a heavy misconception; my Quest 2 (the first Oculus headset to "require" a Facebook account; none of the others do), didn't require a Facebook account, and works even with Oculus accounts made within the month.
I have an Oculus Go that I logged into last week that I hadn't used in months. There were a lot of dark patterns trying to get me to use a facebook login but I finally figured out how to use my original Oculus account. Falling for shitty dark patterns doesn't earn being called a liar; take the victim blaming somewhere else.
As for the Quest, you can buy a Facebook free version for about twice the price of the standard one
Re: What it's like to spend 40-50 hours in VR every week
#364Earlier quoted context omitted.
I have not tried the OnePlus, but every phone VR I have ever seen is only 3 degrees of freedom. The Quest 2 is 6-dof, which is a game changer for comfort, presence and experience.
For games definitely, from dev perspective feels to me like just nice extra feature. Thinking of Quest only in terms of dev. I play literally no games, but I'm dev for 14h a day :-)
Re: What it's like to spend 40-50 hours in VR every week
#365Earlier quoted context omitted.
The main difference there is that the lenses in a VR headset make the focus plane be infinitely far away. The main thing that's bad for your eyes with monitors and TVs is focusing your eyes up close for hours and hours. If anything a VR headset would be better for your eyes than a regular monitor.
Infinitely far away as in 1.3m away according to other comments. How close are you to your tv?
Re: What it's like to spend 40-50 hours in VR every week
#366I can't speak to the use-case for this amount of time, but as someone who has used it plenty I can attest to pretty much everything the author has stated. The experiences that have blown me away the most have ironically been the ones that are the most "boring", or like essentially being a close analogue to the real world. When I tried online poker in VR, it was mind-blowing. It wasn't like reality... it was objective…
Re: What it's like to spend 40-50 hours in VR every week
#367Anyone else not want to cut themselves off from physical reality for hours at a time for productivity purposes? I like looking away from my screen and seeing my dog and cat on the couch. I like looking out my window. I like being distracted by a car driving by. This sounds awful.
It doesn't just sounds "awful" to me...it sounds absolutely hellish. Reminds somewhat of being "jacked-in" to The Matrix and completely "blue pilled". As time goes on and technology becomes sufficiently advanced, I can't help but feel all the dystopian nightmare sci-fi created as warnings are instead being used as instruction manuals by power hungry Silicon Valley execs.
Re: What it's like to spend 40-50 hours in VR every week
#368Anyone else not want to cut themselves off from physical reality for hours at a time for productivity purposes? I like looking away from my screen and seeing my dog and cat on the couch. I like looking out my window. I like being distracted by a car driving by. This sounds awful.
It doesn't just sounds "awful" to me...it sounds absolutely hellish. Reminds somewhat of being "jacked-in" to The Matrix and completely "blue pilled". As time goes on and technology becomes sufficiently advanced, I can't help but feel all the dystopian nightmare sci-fi created as warnings are instead being used as instruction manuals by power hungry Silicon Valley execs.
Re: What it's like to spend 40-50 hours in VR every week
#369Re: What it's like to spend 40-50 hours in VR every week
#370I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.
After a lot of trial and error and just thinking about what could possibly be causing this, I believe I have found that I wasn't getting enough sleep. I haven't had eye pain in months and I have been using my computer even more frequently than before (because my eyes don't hurt).
I have learned that I need at least 8 hours of sleep, but try for 8 1/2 - 9 hours. If I go a couple of days getting 5-6 hours of sleep, my eyes start killing me again.
Might be worth looking into your sleeping habits.