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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#361

Earlier quoted context omitted.

headshot === positive impact they are just games and most (non crazy) people understand that like hansel and gretel when they push the witch in the oven - its fiction and not intended to be a guide to life

I think you might be underestimating the fragility of the human being in so many aspects (2020 might be trying to teach us something in that regard). Consider how alcohol has a very negative (often disastrous) effect in so many lives, even though most people start drinking thinking they understand how alcohol is going to affect them and that they can keep it under control.

Yeah... I don't think ethanol is a very fair comparison considering that it's a physical substance that bypasses the blood brain barrier.

Re: Ten year study: No link between violent video games and aggressive behavior

#362
Anecdotally, I'm aggressive because I'm French and Irish. ;) Doom and Quake didn't change that. Never was in a fight in school (I was too big and quick for anyone to chance it).

Aggressive behavior I believe comes from parental issues, antisocial/criminal personality, lack of self-control, lack of chill, insecurities, and/or emotional regulation issues.

Re: Ten year study: No link between violent video games and aggressive behavior

#363

Earlier quoted context omitted.

I'm from Mexico too. Kids (males mostly) playing with toys guns or swords is normal. Almost all games/sports are microcosms for wars, football, basketball, tag, hide n seek. Both kids and adults love these microcosms of war. They don't pretend to be narcos because they like toy guns. They do it because they aspire to a quality of life they will never get via a normal working job.

I wonder if there is correlation between children who frequently play with toy guns to those who grow up and own guns?

Hard to track. At least on my family circle the people that own hunting rifles and shoot frequently since young age are way more responsible around guns than people who only want a gun for self-defense or as decoration.

Re: Ten year study: No link between violent video games and aggressive behavior

#364

Earlier quoted context omitted.

You are mixing 2 different topics. Ramping authoritarianism and policing is one problem. > "allowed to defend themselves" > "punching my bully" ...and this is what most bullies would say. No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place. Bullying needs to be stopped by the school - and without calling in armed bullies to stop the bullies.

"No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place." How do you think that works if zero tolerance policies punish the aggressor and victim equally, essentially preventing the victim from defending themself? And by your reasoning, then bullying shouldn't exist today because the school policies should prevent it, yet it's more rampant than ever. I was bullied once. Ev…

>How do you think that works if zero tolerance policies punish the aggressor and victim equally, essentially preventing the victim from defending themself?

Sorry, I don't really understand your point. eeZah7Ux seemed to me to be saying that the victim should run and report it to the school. I don't see how a zero tolerance policy would punish the victim in that case.

Re: Ten year study: No link between violent video games and aggressive behavior

#365
post #354

Earlier quoted context omitted.

While I don't think violent video games cause violence, it's not a completely ridiculous premise. Interactive video games require you to take and execute the decision yourself, putting yourself in the shoes of the player character. If you've played the Last of Us 1 or 2, you know what I'm talking about. If you saw it, it would affect you deeply. But actually doing those things hits so much harder. Is it possible that…

Film was scary too at one point. And before that, books. The media became more sophisticated over time, and the moral panics always followed. Yes, this “new” media is interactive and immersive, but there has never been that much compelling evidence that increased immersion actually changes matters that much. I think VR may be an interesting test case in the near future as it is immersive enough to potentially be more…

> Film was scary too at one point.

And there have been many film-inspired murders. the mass shooting inspired by the Dark Night. John Hinckley’s assassination attempt on Reagan ( inspired by Taxi Driver ).

John Lennon’s murder was inspired by The Catcher in the Rye!

Here’s a link to some:

https://www.newsweek.com/nine-horrible-real-life-crimes-were...

And remember, not all such incidents are famous. So doubtless there are more.

There are sick people in the world who are indeed influenced by all sorts of media.

this was the key idea behind A Clockwork Orange.

Whether such media influences “healthy” people is another question.

Re: Ten year study: No link between violent video games and aggressive behavior

#366

Earlier quoted context omitted.

> No, bullying cannot be solved by the victims As someone who has punched multiple bullies into the face, I can tell you it does stop it quite efficiently. Two of them basically instantly switched to never again daring to acknowledge that I even exist, for the remaining >5 years of being on the same school. The remainder wasn't smart enough to stop instantly and thus got multiple beatings. There's always the one kid…

> I can tell you it does stop it quite efficiently. Please avoid the patronizing tone. Your experience is not universal. I've personally witnessed victims escalating the conflict into much worse situations.

And it was that victim's choice to try to defend themself in the way that they did. It may have been better to choice a different option for that scenario. What we are talking about are zero tolerance policies that remove that choice by imposing unjust penalties for self defense. Just because it isn't work for one person doesn't mean we should remove that choice from everyone.

I use the word choice here, but the right to defend oneself is really a natural right.

Re: Ten year study: No link between violent video games and aggressive behavior

#367

Earlier quoted context omitted.

To take this even further, with the increasing popularity of games, if violent video games were linked to violence itself we should theoretically see pronounced numbers of streaming personalities (at least those involved in competitive games, which trend towards violence as a win condition) engaged in violent acts. Gaming communities such as Twitch, competitive game conferences such as Evo, events such as Riot's worl…

> And while they may get heated their debates about PlayStation vs XBox are about as likely to result in fatalities as the programming community's vim vs emacs or tabs vs spaces debates. I can think of 2 incidents in the gaming community off the top of my head which led to fatalities. The SWATing of Andrew Finch, and the Jacksonville Landing shooting (that was an NFL game convention though, so it's debatable whether…

There will always be unhinged people in the world, with a tendency to violence. Video games or not, these people will kill and harm others. It's a dark truth.

Otherwise, we have to wonder how much Doom was played by Jack the Ripper or Ian Brady.

Re: Ten year study: No link between violent video games and aggressive behavior

#368

Can we do a study on a link between video games and ADHD or dopamine deficiency? https://www.webmd.com/add-adhd/childhood-adhd/adhd-and-video...

I'd love to see more specific studies around video game use. There's just so many variables to account for. How does duration, solo/team play, or player skill (win/loss rate) affect the findings?

In my experience, there's definitely negative and positive correlations to my mood, curiosity, patience, and productivity.

Re: Ten year study: No link between violent video games and aggressive behavior

#369
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

There is certainly bias, however it is worth pointing out that the cited research is not rejecting the null hypothesis. Issues around sample size, methodology and study design are much more serious when a study claims to reject the null hypothesis where the burden of proof is considerably high. Furthermore, it was an almost universally accepted truth in the 90's that violent video games would lead to the total collapse of civil society (a claim that was asserted with no real evidence). The fact that a large number of people grew up with violent video games as children and now lead totally peaceful lives means that the result of this study is really not that shocking in light of people's priors.

Re: Ten year study: No link between violent video games and aggressive behavior

#370

Earlier quoted context omitted.

This has become quite entertaining. >>Still, are the interior doors more durable than the external doors? Yes. >> Could be easy enough to go into the attic (either with access or by force) and come down in the room in under 5 minutes. Locate the entrance to the attic. Then the room I am in, despite not knowing the layout to the house. Then smash a hole in the ceiling. Then climb through said hole without getting stuc…

It is quite interesting. I'm failing to see how you could be missing my point. >>Still, are the interior doors more durable than the external doors? "Yes." I doubt this. They might be equal, but I doubt the exterior door would be weaker than the interior one. It's simply not logical. "Locate the entrance to the attic. Then the room I am in, despite not knowing the layout to the house. Then smash a hole in the ceiling…

>> I doubt the exterior door would be weaker than the interior one. It's simply not logical.

Maybe you're referring to the locks in which case you have a point. But exterior doors in my area tend to have big glass panels on them.

>> If you can smash it down, why not up?

Are they bringing a ladder as well?

>>Who said you wouldn't need to notice?

Because then you would know exactly where they are and you could escape more easily.

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