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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#361
post #158
post #147

Earlier quoted context omitted.

Apple is now using the notarization system on desktop to ban apps from companies that broke iOS App Store rules, so you could for instance get your drone strike death toll app that was making a political statement taken down and lose your desktop notarization (which was supposed to be about security only) on a totally unrelated app in retaliation.

Yeah seen that Apple is doing that for Epic's Fortnight. Won't be able to sign for Mac, but people could still install it if they turn off gatekeeper which I doubt many people would mess with, been a while since I've done that myself since I use dev tools. I think now on Catalina and newer Mac versions even more steps. Used to be a checkbox, but I think you have to use the terminal now? Never really worked with Unrea…

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Re: Facebook account now required to login to Oculus devices

#362

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

It may not take effect until 2023.

Re: Facebook account now required to login to Oculus devices

#363

Honestly, the number of times an acquiring company has promised "we'll never do this" and then "done this" is so staggering, I think any acquisition promises should be codified with the FTC during the acquisition process as consent decrees or the like, and it should require regulatory permission to roll back. And then anything claimed not listed as such should just be assumed to be a lie.

Yeah, like the last time Facebook "did that"! Merging data from WhatsApp and Facebook in that case. https://ec.europa.eu/commission/presscorner/detail/en/IP_17_...

Re: Facebook account now required to login to Oculus devices

#364

Earlier quoted context omitted.

If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.

So, let's assume it was in the actual contract. What is he going to do about it? Sue? Annul the deal? No? Than it doesn't matter. The whole idea that because something is written into a contract that that automatically means that that his how things will be in the indefinite future is an illusion, and I've seen plenty of people burned that way. A contract only matters if (1) you are prepared to sue over it and (2) yo…

Why the focus on what he would do? The promises were made to Oculus's current and potential customers. That's who would sue and it's fairly clear that they would want money... e.g. to go buy a HTC Vive.

Re: Facebook account now required to login to Oculus devices

#365

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

How is that different from an Oculus account, though? FB could keep the accounts separate but still funnel data in from Oculus to FB (as I'm sure they'd already been doing). If you create a throwaway FB account just for your Oculus device, the only material difference is which DB the entry is in.

Re: Facebook account now required to login to Oculus devices

#367
post #336
post #305

Earlier quoted context omitted.

One can demand such promises from the acquirer in the form of a contract that states, in effect, this: a) If acquirer does X, the seller, Y, has the option to repurchase the company for $1. b) Any future acquirer must agree to the same contract. If it does not, Y must be extended the option to repurchase the company for $1 before the sale. I don't think anything less could constitute a true promise that the acquirer…

That's trivial to get around. X can dump liabilities into the company, and Y would never reacquire it.

And that is trivial to get around, instead of a $1 clawback for the company, a $1 clawback for all acquired IP, trademarks, etc including any related developed under the same or derivative marks and companies.

Re: Facebook account now required to login to Oculus devices

#368
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

> As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own.

That's objectively not true. There are countless stories of companies unwittingly buying liabilities and lawsuits that they didn't know about or fully appreciate.

Re: Facebook account now required to login to Oculus devices

#370
post #285
post #172

Earlier quoted context omitted.

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

> But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it. Can't help but think of this comic: https://www.newyorker.com/cartoon/a16995

I think it's closer to 'What did the Romans do for us? Besides the roads, clean water, ...'

https://www.youtube.com/watch?v=7Xad5Rl0N2E

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