Earlier quoted context omitted.
Apple is now using the notarization system on desktop to ban apps from companies that broke iOS App Store rules, so you could for instance get your drone strike death toll app that was making a political statement taken down and lose your desktop notarization (which was supposed to be about security only) on a totally unrelated app in retaliation.
Yeah seen that Apple is doing that for Epic's Fortnight. Won't be able to sign for Mac, but people could still install it if they turn off gatekeeper which I doubt many people would mess with, been a while since I've done that myself since I use dev tools. I think now on Catalina and newer Mac versions even more steps. Used to be a checkbox, but I think you have to use the terminal now? Never really worked with Unrea…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#362Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…
Re: Facebook account now required to login to Oculus devices
#363Honestly, the number of times an acquiring company has promised "we'll never do this" and then "done this" is so staggering, I think any acquisition promises should be codified with the FTC during the acquisition process as consent decrees or the like, and it should require regulatory permission to roll back. And then anything claimed not listed as such should just be assumed to be a lie.
Re: Facebook account now required to login to Oculus devices
#364Earlier quoted context omitted.
If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.
So, let's assume it was in the actual contract. What is he going to do about it? Sue? Annul the deal? No? Than it doesn't matter. The whole idea that because something is written into a contract that that automatically means that that his how things will be in the indefinite future is an illusion, and I've seen plenty of people burned that way. A contract only matters if (1) you are prepared to sue over it and (2) yo…
Re: Facebook account now required to login to Oculus devices
#365Earlier quoted context omitted.
If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?
I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)
Re: Facebook account now required to login to Oculus devices
#366They already ship a mobile phone. https://www.pine64.org/pinephone/
Re: Facebook account now required to login to Oculus devices
#367Earlier quoted context omitted.
One can demand such promises from the acquirer in the form of a contract that states, in effect, this: a) If acquirer does X, the seller, Y, has the option to repurchase the company for $1. b) Any future acquirer must agree to the same contract. If it does not, Y must be extended the option to repurchase the company for $1 before the sale. I don't think anything less could constitute a true promise that the acquirer…
That's trivial to get around. X can dump liabilities into the company, and Y would never reacquire it.
Re: Facebook account now required to login to Oculus devices
#368Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…
That's objectively not true. There are countless stories of companies unwittingly buying liabilities and lawsuits that they didn't know about or fully appreciate.
Re: Facebook account now required to login to Oculus devices
#369This looks like a great opportunity for pine64 to make a wireless 6DOF headset (Quest clone) They already ship a mobile phone. https://www.pine64.org/pinephone/
Re: Facebook account now required to login to Oculus devices
#370Earlier quoted context omitted.
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
> But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it. Can't help but think of this comic: https://www.newyorker.com/cartoon/a16995