Earlier quoted context omitted.
Not necessarily. Right now the industry is largely unregulated, but that's more a question of enforcement than any sort of real legal protection. In the US you can't build a slot machine that accepts money and dispenses tokens that have value. That's often how things operate in Japan, but the same model is generally illegal in the US. It's questionable if spending real money on virtual currency to buy "loot boxes" th…
In game items don't have value. If they did, then effectively all games with RNG mechanics would be banned. Heck, even the original Rogue would fall under that umbrella.
A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
361–370 of 516 posts
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#362Earlier quoted context omitted.
How did you come up with that percentage? Have you ever played CS? Firstly, OP basically said that CS is not a strategic game at all, which is completely false. Secondly, CS can get extremely strategic in the professional scene, but it is also quite strategic at higher ranks in the game's competitive mode ladder. It is also a heavily team-based game: e.g., if one of your team members is not communicating, you are at…
>How did you come up with that percentage? Have you ever played CS? Ok, well tell us the percentage of CS players that play at the highest level?
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#363Earlier quoted context omitted.
Like TV ads targeted to children 20 years ago to buy into the beanie baby craze?
Ironically it was the adults who were susceptible - they were just plush toys to kids. Which I suppose ironically rhymes with social media and deception.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#364Earlier quoted context omitted.
Bingo (anecdata)... a few years ago I spent the last 15min of a flight into SFO talking to a lady (who had been playing Bejeweled for 4 hours straight) about using touchscreens so long (it's my job). She mentioned how shaky she gets when she has to stop playing... I asked what she did... a game designer at Zynga.
More anecdata: we're all here, right?
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#365>Technologists building these products and writers observing the tech revolution were naïve, he said. >"We thought we could control it,” Mr. Anderson said. “And this is beyond our power to control. This is going straight to the pleasure centers of the developing brain. This is beyond our capacity as regular parents to understand." A 6 year old's brain has no chance against a team of trained data scientists. We all kn…
I disagree with your last point. Technology will always be "just a tool." By its nature, it is morally neutral. The use of technology for good or for evil reflects the morality of the people deploying it. Explosives, baseball bats, water, radios, software. All have been used for noble purposes and for evil. That does not impart morality to the technology.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#366Earlier quoted context omitted.
> My generation grew up with TV shows like The Transformers that got kids to beg their parents for toys. But the addiction component wasn't built-in the way it is now. Everyone remembers "Saturday morning cartoons with cereal" because there was a set time and place for that event. After the episode ended, it didn't auto-play the next episode, or recommend 5 highly similar shows based on your "viewing history". Consid…
I dunno, I remember losing HOURS sitting in front of a TV. Watching whatever. Whatever they wanted to show me, I'd watch it. Commercials every X minutes.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#367I spent a lot of time growing up watching TV. It has helped me learn english (and the proper use of slangs) as well as teaching me some values and cultural references that I couldn't get from a book. If I was never allowed to watch TV, I don't know how I would have occupied my time. Libraries were a bus ride away, there was no local park for me to go to (even if I did, didn't have any friends to really do anything worthwhile)
So, is it my parent's fault? were they unfit as parents to let me watch whatever TV I could after doing my homework? would I have been a better person (whatever that means) if I would have had other after-school activities?
I'm writing this because I'm so sick and tired of people pointing fingers and speaking as though they have all the answers. If you identified the problem, you have to give me the solution as well. You can't just say "here's the problem, now go solve it yourself".
And for you non-parents, you have no idea the types of peer pressure these kids go through. Don't point fingers and label them as some kind of defects just because they've been exposed to the scary "screen time". Kids are just trying to survive, just like the rest of us.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#368Earlier quoted context omitted.
I'd like to keep the useful parts of a smartphone without optimizing the addictive parts. Too much to ask apparently.
I feel like this is a fairly weird argument. Bigger screens are not more addictive by themselves.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#369Earlier quoted context omitted.
> But I've played some games. I am 137% confident that some form of "level up" ... is an extremely strong addiction factor. Try playing more unsuccessful games. You'll find that most boring, unaddictive, terrible games that you'll never play more than once have the same leveling up mechanic.
I'd say that the classic "Cow Clicker" game ( https://en.wikipedia.org/wiki/Cow_Clicker ) is a strong counterpoint to what you're suggesting. Meant to be a satire with essentially zero gameplay, the author was surprised when it gained a dedicated following. There is just something about the "Skinner box"-style of frequent microrewards in games that scratches an itch in the human psyche.
Well before then players of the original Diablo were obsessively clicking cows because of rumors and belief that there had to be something to the cow.
Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley
#370Earlier quoted context omitted.
RTS games in particular were extremely fun for me, and I don't see how playing hours of Starcraft and C&C wasn't an exercise in strategic thinking. I share Ms. Stecher's skepticism, though. Games today are fundamentally different from what they were when we were growing up (I'm guessing we're around the same age if you were big into AoE). Some of my friends have kids now, and the games I see them playing make me crin…
Talking about and being from that AoE games generation, I think a big part is the absence of any restrictions and incentives to stop. Only very few of my friends back then had unrestricted access to videogames or even TV. And even if they did, there is only so much time you could sink into a sp game before you might want to do other stuff. This even more so for non strategy games. There was only so much you could get…
Everyone is attached to a screen, it's not just kids. Just sit down on a bench or a bus and reflect on your surroundings. It really is surreal. This is obviously the kind of reality they have to meet, so they adapt and learn.
Banning things have never really worked out in my opinion, compared to work together and talk about things.
Parents have always and will always act preventive, being concerned. Our biggest job however is to have faith in the minds of our kids. They are great at getting the best experience they can from their life. Just be there as a parent and help them navigate. They will probably be stronger and better at facing technology than us the parents ever will be.
This is atleast what I tell concerned parents and myself. The best thing we do here is to start a game of fortnite and play all together since that is the only thing everyone agrees on (used to be minecraft).
There's a lot of research on this to find bad behaviours, were peoples life actually change to the worse. And what I have learned is that we need to love talk and interact with your kids, try to understand their interests and be brave. The world is a tough place and they need all the guidance they can to figure out what we came up with actually means. Childproofing only gets you that far.