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Steam is no longer supporting Bitcoin

steamcommunity.com

361–370 of 412 posts

Re: Steam is no longer supporting Bitcoin

#361
post #355
post #82

Earlier quoted context omitted.

My bank charges nothing for instant transfers of up to £10,000. That's both cheaper than and faster than bitcoin. (And this isn't a cost hidden in a perk of a monthly fee, there's no monthly account fee either.) I'm pretty sure if Satoshi re-appeared "he" would be lamenting those artificially keeping the blocksize small. The 2MB limit was put in as a temporary solution to a problem of too many worthless transactions.…

Does that stand for transfers over (nation) state borders as well?

Yes, at least in the SEPA area (EU, plus countries in the EU orbit):

https://en.wikipedia.org/wiki/Single_Euro_Payments_Area#Cove...

As a means of payment in the SEPA region, Bitcoin is far worse on cost (free vs $5-10 in my experience), and sometimes worse on speed (1 - 1.5 business days for SEPA to clear).

So in this geographic area, Bitcoin is literally losing to a combination of the legacy banking system, and a huge, multi country, multi lingual, somewhat unwieldy bureaucracy.

Re: Steam is no longer supporting Bitcoin

#362

I wonder how many bitcoins Steam has, and how many of those they've even cashed out on.

Isn't this one of those questions that BTC advocates always crow about being one of the best things about BTC: complete transparency?

Someone else mentioned they used a third party payment service, so that might not have the exact amount they've received over time.

Re: Steam is no longer supporting Bitcoin

#365
post #358

Earlier quoted context omitted.

Putting aside all the nefarious ways bitcoin can be exchanged, I still see it as a great way to transfer huge sums of money without a typical chain of custody. For example, suppose you need to transfer $10M from the US to China, you'll need a prominent and trustworthy bank on each side of the transaction that will ensure it gets from point A to B. Transfers of this nature often take several days, and each bank will t…

I agree, but one has to consider that in this example, since Bitcoin acceptance in businesses isn't that widespread, the receiving side would still need a gateway to convert that money back into fiat currency, and would also incur some sort of fee. So essentially in these use cases you are just offsetting the chain of custody a few steps later.

You're removing a huge link in the chain of custody, on that is likely the most fraught with fraud and security: the cross-border transaction part. It does not solve the problem all together, but it makes moving large sums around far easier and faster.

Re: Steam is no longer supporting Bitcoin

#367
post #360
post #290

Earlier quoted context omitted.

Do many Bitcoin boosters even care about BTC becoming a currency any more? Seems it has achieved much more success as a frenzied medium of global speculation than it ever dreamed of as a stable digital currency.

I think you could fairly easily rationalise to yourself that Bitcoin _will_ one day be money, and we haven't reached its true value yet, so nobody wants to miss their piece of the pie when that happens.

A few years ago the Winklevoss' said their target is $600,000 per coin. When I heard that, I thought they were insane. Now, I'm not so sure.

Re: Steam is no longer supporting Bitcoin

#368
post #236
post #175

Earlier quoted context omitted.

You can create a scarce token with all the qualities you desire in like 5 minutes. Creating 'internet money' with a stable value and network of potential transactees probably looks exactly like Bitcoin's development though.

Bitcoin is not set up to ever be "stable" by any definition. Real currency has a federal reserve to balance supply against demand and keep the value steady. BTC has entirely demand-driven value-- which is precisely as steady and predictable as the human mind.

I wonder how real currencies existed before central banks...

Re: Steam is no longer supporting Bitcoin

#369

Earlier quoted context omitted.

Because there are relatively few buyers and sellers in the market and the amounts of transactions are small, so one big mover can shift the price a lot. According to some blockchain site[0] the average transaction volume for BTC is something like $2.25m USD equivalent For comparison, on an average day, SPY[1], which is just one security (albeit a popular one) trades something around $17,160m (e.g. $17.16b). [0] https…

Couldn't you say the same about penny stocks? And won't this problem go away as BTC gets more popular?

> Couldn't you say the same about penny stocks?

Sure, but there are also laws and regulations that limit what you can do with stocks on a real exchange: https://en.wikipedia.org/wiki/Microcap_stock_fraud

> won't this problem go away as BTC gets more popular?

Maybe. It would have to get a lot more popular, and a lot more legitimate and regulated. At that point, it's lost all the cyberpunk appeal, and it's just another speculative asset.

Re: Steam is no longer supporting Bitcoin

#370
post #30
post #3

It's for the same reason that no one wanted to touch zimbabwe dollar back in 2007, if the value of the medium of exchange differs from breakfast to lunch it's not really a good medium of exchange. Doesn't matter if value is appreciating or depreciating, currency needs to have a reasonably stable value to be useful.

The volatility alone wouldn't be a huge problem if the transactions were quick, apart from having to constantly re-price the goods (not a big deal with an automated system selling digital downloads, even though it is a real PITA for the accounting afterwards!). However, getting the transaction confirmed can take many hours at the times of high demand and then it still fails because thanks to the volatility, the trans…

It's just a sign that there are technical challenges. This can be solved with adaptations in the protocol (forks) I guess.
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