Earlier quoted context omitted.
I think if Microsoft want to attract developers to building for Windows (including phones and tablets), then adding first class support in Xamarin and reducing the licensing fees would be a huge win.
But you can build for Windows and Windows Phone right now for free in a better toolset than Xamarin. Visual Studio is much better.
Microsoft Acquires Xamarin
361–370 of 405 posts
Re: Microsoft Acquires Xamarin
#362Re: Microsoft Acquires Xamarin
#363Re: Microsoft Acquires Xamarin
#364Re: Microsoft Acquires Xamarin
#365Earlier quoted context omitted.
>>Nonsense. The last 5 years show it's a whole new Microsoft Yeah, that's why Windows 10 sends all your data to Microsoft by default and Windows updates no longer come with detailed explanations of what is in them. /s edit: judging by the downvotes, there's a surprising number of Microsoft fanboys here. I guess all they had to do to win people over was make a few token contributions to the open-source community...
> judging by the downvotes, there's a surprising number of Microsoft fanboys here. Seriously, do we need to lower the content level of discussion here to "fanboy" camp accusations, it's not productive. Also, please review the guidelines: Please resist commenting about being downvoted. It never does any good, and it makes boring reading. Please don't bait other users by inviting them to downvote you or announce that y…
Re: Microsoft Acquires Xamarin
#366And then charging 1000$ annually per developer, per platform.
On the other hand they've made something that developers love (from what I've heard, I've never used Xamarin's stuff personally) so they deserve the credits.
Congrats to the team.
Re: Microsoft Acquires Xamarin
#3671) addressing the price-point, 2) core clr integration, 3) retaining the top engineering talent at Xamarin, 4) addressing the iOS designer-specific issues
A couple notes:
For most LOB apps, I'm not convinced the code re-use is significant. The bulk of work is in the interface and navigation which is, necessarily, handled by coding android / ios specifics. Despite noble effort, the iOS design essentially needs to be done in xcode (point 4 above).
The build/release process is and (presumably) always will be locked behind the gates of technology's North Korea (Apple). They can throw a switch and restrict 3rd party runtimes if and when they choose.
For businesses in the 5-100 million range, writing an expense app in 2017, MSDN Xamarin should be a logical choice - but it has to be a platform with the reliability of .NET and a simple cross-platform designer. For app-centric startups, games, POS systems, etc. - it's probably a bad move.
For msft devs (and we are aging) it's win-win. The lure of C# gets you into mobile dev, and you will learn iOS and Android in the process.
Re: Microsoft Acquires Xamarin
#368Re: Microsoft Acquires Xamarin
#369Earlier quoted context omitted.
React Native applications will be faster to develop thanks to React being inherently fast to develop. I would expect a React Native app to perform the same or better than Xamarin, due to React Native's asynchronous bridge approach. I don't have data to back this up, though.
Wrong, Xamarin has continuous/live coding. If you're doing the code -> compile -> deploy -> watch dance then you're doing it wrong. https://www.youtube.com/watch?v=lH90fVkXQx8
Re: Microsoft Acquires Xamarin
#370Earlier quoted context omitted.
JS apps being faster to develop than C# ? Maybe prototype, but .NET/C# are superior dev platforms in every way.
I think the reasoning behind this is that react allows you to almost instantly see the result of code changes in your app. With c# you have to wait minutes for each build and deployment cycle, which is painful. In terms of runtime performance, I guess in theory c# should be faster than javascript, but it depends on a lot of things, like the program being run, the speed of the mono runtime on the android or IOS platfo…