Windows 11's built-in Weather app wastes more than 1 GB of RAM
351–360 of 621 posts
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#352Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#353Earlier quoted context omitted.
“What value are you bringing to the company?” translates to “if you’re not printing money, you lose your job.”
Any manager who doesn't push back when given a perverse incentive should be fired. They are not leaders, they are followers... And not even very good followers.
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#354Earlier quoted context omitted.
A weather widget using 8 bit color plus alpha on a 4k display show three full size images in 100mb. But I suspect that's not the ux we're talking about here, and a widget style system has no excuse.
https://wttr.in/ shows it's very possible.
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#355Earlier quoted context omitted.
Is your UI kit open source? I do think calling into the native OS toolkits is the way to go, when they exist. I'm curious if you use winit for windowing, or something lower level that's just mac specific.
I ported the leptos rust web framework to run on native platforms. Currently it works on ios, macos and linux (GTK). Eventually want to also add support for windows and TUI as well. It uses taffy for layout - which gives you the same flexbox and grid layout engines that web browsers use. Components are all fully native for the platform, via their corresponding binding crates (objc, gtk4, etc). UI library is here: htt…
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#356My gaming PC that I built in January 2006 that IIRC I used to simultaneously run Battlefield 2, Trillian, Xfire, Thunderbird, and Winamp with a 1680x1050 monitor had 1 GB of total system RAM.
I still miss Battlefield 2. There is really nothing like it today, not even close. The dynamics with squads and a commander and A+ physics and overall game balance remain unmatched for all FPS games. Fortnite, PUBG, COD, all are disgraceful in comparison.
I disagree with Fortnite and PUBG, whilst PUBG is a little clunky it did usher in a completely new game style AND importantly introduced much better situational audio which other games didn't have.
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#357Earlier quoted context omitted.
Super interesting; it's been exactly the opposite in my experience. MacOS/iOS users put up with whatever Apple is telling them they should love - Liquid Glass, right? App Store restrictions, right? Lousy AI, right? - whether it's true or not. Linux users are willing to put up with any amount of work - i.e. bullshit - to make their installations work just to get a UX that's almost as good as Windows from 20 years ago.…
>> Linux users are willing to put up with any amount of work - i.e. bullshit - to make their installations work just to get a UX that's almost as good as Windows from 20 years ago I put in the exact same amount of effort to install a Linux distro on my laptop that I would have to install Windows. 1. Download the ISO 2. Write to a USB drive 3. Reboot 4. Run the installer. 5. ??? 6. Profit And all for an experience wit…
On Windows you have to add the step "figure out the secret incantation this week to not need to set up a Microsoft account"
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#358My gaming PC that I built in January 2006 that IIRC I used to simultaneously run Battlefield 2, Trillian, Xfire, Thunderbird, and Winamp with a 1680x1050 monitor had 1 GB of total system RAM.
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#359Earlier quoted context omitted.
Reminder that all Chromium browsers are hostile to adblockers and are actively removing them. Use Firefox with uBlock Origin, do not use Chrome, Chromium, Edge, Brave, Vivaldi, etc.
Doesn't Brave have an inbuilt ad blocker?
Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM
#360Earlier quoted context omitted.
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MV3 is severely limited in what it can do. One example that blew my mind is that chrome happily renders webpages immediately after application launch, while extensions are still loading. Firefox, in contrast, doesn't let the network request fire off to the page until every extension is ready. So chrome is essentially screwing over the user, letting ads/ blocked content load, and intentionally degrading their experien…
Yet, I never see ads since ad blockers still have enough power to block ads.