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Nvidia RTX Spark

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351–360 of 437 posts

Re: Nvidia RTX Spark

#351
post #257

Earlier quoted context omitted.

It is simple, Android NDK has all the same APIs for 3D rendering and audio, as do all major middleware engines. The failure of business, only reinforces Windows as the platform most studios reach for. Buy Windows, buy Visual Studio, pay game engines licenses, let Valve do the work. This ignoring that current Valve's management doesn't live forever, so who knows what happens afterwards.

> Valve's management doesn't live forever, so who knows what happens afterwards. Tens of thousands of Windows games would remain playable with ubiquitous Vulkan-capable hardware and a 500mb Proton runtime?

... after you watch these ads, or pay for our premium subscription. After all, those games aren't going to host themselves and your license doesn't allow an alternative.

Re: Nvidia RTX Spark

#352

Lots of comments are expressing skepticism about compatibility but it's pretty cool how Nvidia has the clout to convince a bunch of game publishers and creative apps to release Arm versions. Popular games like League of Legends as well as stuff like Adobe Photoshop and Premiere are getting native Arm ports. > Over 100 Windows software providers such as Adobe, Blackmagic Design, Blender, CapCut, ComfyUI and OTOY, and…

So given how ARM has favored closed-ended boxes like the Switch, how is this any different than a Switch with a keyboard and Windows RT?

Re: Nvidia RTX Spark

#353

Earlier quoted context omitted.

In what way hasn't it worked out for Apple? Some of their products are totally sold out.

They are limiting sku's on everything but highest end. The ramocalips is hitting high end RAM, especially hard.

Even on the highest end, the M3 Ultra at 512gb RAM doesn't exist anymore :'(

Actually, I went to the Mac Studio configure page on Apple.com and you can't do higher than 96GB now...

Re: Nvidia RTX Spark

#354

I think this is the first time an ARM windows device gets marketed for gaming. Would be interesting to see what kind of performance hit games have on the x86 to ARM translation layer.

Apple Silicon has a special mode that modified how the ARM chip handles memory transactions to be like x86. Does this nvidia ARM have the same? What would be interesting to me would be how quickly developers start targeting ARM64 directly.

This seems to imply it doesn't.

https://docs.nvidia.com/dgx/dgx-spark-porting-guide/porting/...

Re: Nvidia RTX Spark

#355
post #332

Earlier quoted context omitted.

This thread is almost 1:1 identical to when Apple released their own silicon. This has the potential to be a worthy competitor for the Windows ecosystem, precisely because of NVidia’s moat as the grandparent pointed out. Microsoft pulls in their weight as well, so this seems like it has a decent chance of getting industry support.

That said, Apple still deserves a lot of credit. They had a 5+ year edge, especially around the vision of tightly integrating the NPU and unified memory.

I think they have a longer lead, considering how long they’ve been making iPhone A-style processors. Migrating the desktop ecosystem to it was only the logical next step.

Re: Nvidia RTX Spark

#356
post #323

Looks like just rebranded DGX in laptop form, the biggest miss is the weak memory speed, 1/2 of the M5 laptop memory speed, and 1/3 of the M3 ultra that is now years old...

I'm not sure that's such a bad thing. It's not going to challenge the Apple M5, but if you're specifically looking for something in the "not-Mac" market, having a laptop-sized version of the DGX is probably going to be pretty successful.

[deleted]

Re: Nvidia RTX Spark

#357
Single-core CPU performance is going to be fully 20% slower than Snapdragon X2 Elite Extreme. People are sleeping on Qualcomm's latest. It's the only chip out there to approach Apple's single core CPU performance and power efficiency.

Re: Nvidia RTX Spark

#358

I added an R9700 32GB to my 10+ year old desktop that had a 980 4GB card in it, for a grand total of $1350 or so. The payoff compared to what I was using with GHCP was 33 months, but when GHCP announced their price increase, it basically became a 3 month payoff at minimum (so yes, GHCP did a 10x price increase for non-parallel agentic workflows) I can easily run Qwen3.6 35B-A3B with Q5_K_M with a 260k+ context window…

What is GHCP in this context? Glasgow Haskell Compiler Platform? Google Hostage Computer Program?

Re: Nvidia RTX Spark

#359

I added an R9700 32GB to my 10+ year old desktop that had a 980 4GB card in it, for a grand total of $1350 or so. The payoff compared to what I was using with GHCP was 33 months, but when GHCP announced their price increase, it basically became a 3 month payoff at minimum (so yes, GHCP did a 10x price increase for non-parallel agentic workflows) I can easily run Qwen3.6 35B-A3B with Q5_K_M with a 260k+ context window…

What is GHCP in this context? Glasgow Haskell Compiler Platform? Google Hostage Computer Program?

Github Copilot, as far as I can tell. Though I like yours.

Re: Nvidia RTX Spark

#360

Kinda underwhelming. I was hoping to see that they improved their memory bandwidth to move toward competing with the M5 Max. But this is more akin to the Strix Halo.

There's a photo here showing 600GBps memory bandwidth so maybe they have doubled it:

https://www.servethehome.com/nvida-introduces-rtx-spark-an-a...

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