Earlier quoted context omitted.
They're considered impractical mostly because language tooling doesn't support them appropriately.
Can you elaborate? For instance, how would better tooling help with storing a TCP buffer in global memory?
The first will be a real pain, as you now have 3 global variables, and the second will look pretty much like multi-threaded Rust running on a normal OS, but with some extra logic to handle the buffer growing too big.
You can probably squeeze more performance out of the C code, specially if you know your system in-depth, but (from experience) it's very easy to lose track of the program's state and end up shooting your foot.