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The elegance of movement in Silksong

theahura.substack.com

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Re: The elegance of movement in Silksong

#351

Earlier quoted context omitted.

> you just have to get lucky. You can definitely learn and not have to rely on luck - watch a video of someone good playing a bullet hell shooter[0] and getting a perfect score with no hits. There is not a world that exists in which you could accomplish that with luck. [0] Touhou is probably the definitive example here. Something like https://www.youtube.com/watch?v=AY7QEEnSGVU

I'm sure it isn't luck but at the same time I watch these things and genuinely don't understand how they do it. Particularly the whole thing of seeing and reacting that quick. It reminds me of how bad I am with rhythm games. I can't even get through Easy on DDR because the arrows move too fast. It's like I can't read them and react quick enough. Typically I do much better with games where the point isn't to see, proc…

How much effort do you put into trying before you quit?

I used to look at games like Hades and Returnal and see nothing but chaos. But with enough time on the sticks both games became instinctual and I was able to find a flow.

Yes, there's variation in potential range but most brands are capable of most things if you give them enough time to grow the necessary neurons and pathways.

Re: The elegance of movement in Silksong

#352

I won't play action games without an easy mode anymore. I've beaten all Dark Souls games and I just got tired of proving myself over and over. Nowadays I just want mild challenge and the certainty I will win after trying a couple of times.

Dead Cells did this. I was about to give up, because I am old and I want to play games not grind one part of a game. But I found an assist mode menu that lets you tweak making it easier, with no penalty, and a nice message from the devs explaining they just want their game to be enjoyed. I got about double enjoyment time out of it by just making it easier a bit.

Re: The elegance of movement in Silksong

#353
post #15

Cute article but skong isn’t as hard as op makes it out to be. I wonder if he’s played any soulsborne games or even hollow knight. Git gud!!!

Ok, this is as close as I'm ever gonna get to having a real reason to post this on HN, so here goes: "Git Gud" by Viva La Dirt League: https://www.youtube.com/watch?v=blSXTZ3Nihs

Praise the sun!

Re: The elegance of movement in Silksong

#354
post #15

Cute article but skong isn’t as hard as op makes it out to be. I wonder if he’s played any soulsborne games or even hollow knight. Git gud!!!

Elden Ring is easier than Silksong. Summons are easy mode.

i dont know about that, elden ring has some extremely difficult moments.

Re: The elegance of movement in Silksong

#355
post #143
post #15

Cute article but skong isn’t as hard as op makes it out to be. I wonder if he’s played any soulsborne games or even hollow knight. Git gud!!!

Silksong is objectively hard, and if you're trying to argue otherwise you're either the mythical "god gamer" or just trolling. The game is unapologetically hard and punishing right from the beginning. The very second boss you encounter already hits you for 2 masks (which effectively means 3 hits and you're dead), and each time you try to fight him you first have to run back for a minute before you reach him. He even…

"The game is unapologetically hard and punishing right from the beginning." -- sorry i just dont agree with that. Mosshome is really basic. My 11 year old kid is already in citadel. Yes the game is hard but i think the community is forgetting how hard the original HK was, not to mention when Dark Souls came out it was notorious! But yes I agree silksong has its moments. Moorwing made me feel at a complete loss for a while, first time i've felt that since I was fighting Ornstein and Smough in DS1. Last Judge was also pretty difficult but felt balanced and learnable.

I guess more than anything it's just been cool to see the community come together on silksong.

Re: The elegance of movement in Silksong

#356
post #11

> You could play Silksong's predecessor, Hollow Knight, and not be all that good at it. Hollow Knight was a tough game, but I think you could get through it and fall in love with the environmental story telling and the lore and the music and characters. Silksong has all of this in spades, too, but it is so damn hard that you will not be able to access any of it unless you are willing to put in some serious effort. As…

It is most definitely not an overstatement. I have over 425 hours in Hollow Knight. I stopped playing Silksong in 8 because it felt like unfun masochism.

As someone with similar stats, that's a huge loss on your part then, you'll love silksong, stick with it.

Re: The elegance of movement in Silksong

#357
post #143
post #15

Cute article but skong isn’t as hard as op makes it out to be. I wonder if he’s played any soulsborne games or even hollow knight. Git gud!!!

Silksong is objectively hard, and if you're trying to argue otherwise you're either the mythical "god gamer" or just trolling. The game is unapologetically hard and punishing right from the beginning. The very second boss you encounter already hits you for 2 masks (which effectively means 3 hits and you're dead), and each time you try to fight him you first have to run back for a minute before you reach him. He even…

It's also obscene in this day and age I can't upgrade my weapon to out damage the boss if I feel I need to. One of my pet peeves is having game designers feel like their design supersedes how I want to play.

If I absolutely do not want to play a boss; for whatever reason, I should be allowed to find an alternative way to get through that area. If grinding endlessly for damage is the alternative, fine. But at least there is one.

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