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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

351–360 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#351
post #240

I've played the WCG finals in Counterstrike 1.3 and what they've done to CS with the skin economy is tragic. The game got big because it was lightweight and accurate - a guy with better aim and low latency could take out 5-6 people on an opposing team with good strategy. Today the hitbox and damage taken is all dependent on things that do not include aim i.e. if you're one game away from losing, you will likely hit j…

> Today the hitbox and damage taken is all dependent on things that do not include aim i.e. if you're one game away from losing, you will likely hit jumping pistol headshots across a map and if you're 4 v 1 trying to close a round, the first person to engage will likely die and you will win with 2 or 3 left standing.

What? Who told you this?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#352

Earlier quoted context omitted.

Halo was defiantly big outside of the US. I was prime age for gaming when Halo came out and Halo was the most talked about game and everybody loved it. The X-Box was less common as the first X-Box never really sold all that well. But Halo came out for the PC as well and many people played it.

Halo wasn't even ported to the PC until 2003, and wasn't well regarded or played much.

It even had a Mac port. Supported both PowerPC and Intel! Though yeah--I'm not sure how many players it had. It's just neat that it happened.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#353

Earlier quoted context omitted.

As much as I love all the maps you mentioned, and could probably sketch their layouts from memory, I think Rust and Nuketown from the call of duty series are probably better known by a wide margin. Rust has been featured in 3 different games that had a combined sales of over 2 billion dollars, but even that is small peanuts compared to Nuketown. Nuketown has been featured in six different games, with 17 total variant…

I’ve played neither Counterstrike nor Call of Duty, but I know de_dust2 by name and can even visualise what it looks like, and I’ve never heard of Rust or Nuketown.

Yeah, same was true of me until a couple of years ago when I started playing call of duty with my younger brother to reconnect. At least for me, PC gaming puts me in a massive filter bubble in terms of what you see and hear about, and call of duty, which overwhelmingly sells to consoles, has always been viewed sort of derogatorily.

I think on the flip side, most of my brother's friends I played Call of Duty with probably haven't heard of counterstrike, or Quake, or unreal tournament.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#354

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

I spent many a weekend on your servers as a teen. Thank you for running them! (I was MethodMan)

Hah, I remember your gamertag! I (gognog) would've been the 180 ping player on your team you wanted to kick, playing from NZ cause there weren't any servers here. Small world, those WC3 servers were the real deal.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#355
post #354

Earlier quoted context omitted.

I spent many a weekend on your servers as a teen. Thank you for running them! (I was MethodMan)

Hah, I remember your gamertag! I (gognog) would've been the 180 ping player on your team you wanted to kick, playing from NZ cause there weren't any servers here. Small world, those WC3 servers were the real deal.

Oh, I remember you (for your ping, not your gamertag lol).

For real, though. After years of playing CS the WC3 plugin revived the game for me. De aztec was amazing when you could teleport all around the map.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#356

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Wow, I played on your servers as a 9-10 year old. I lived in Houston and joined your server simply because they said Houston and I assumed my ping could make it there. I became obsessed with the WC3 mod. Handle was probably Coomie at the time.

I still remember invisible humans, elves with evasion, orcs with massive nade damage, undead with life steal… good times. I didn’t know how to spell “ultimate” so it took me forever to actually be able to bind an ult to keyboard.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#357

Earlier quoted context omitted.

That was an innocent and wonderful time for many of us, but there was a dark side to it, especially as this haven for nerds went mainstream. I have a good friend who was basically groomed/seduced in ann online game and raped by a 35 year old man when she was 13. It just sucks on so many levels that we can’t have nice things because many among us are beasts.

This is actually significantly worse now. The video game Roblox alone is awash in tens of thousands of cases of attempted grooming or child endangerment, according to their own metrics, and that's just what they have detected.

This is a parenting issue. The internet doesn’t need training wheels. No offense to those children, but their parents are complete failures.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#358

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

These things still exists in CS (though not as popular in US but that's a reflection of CS losing popularity there)

People right now are having the same community experiences in custom server, or with official Valve, or third party like FaceIt... From crazy custom mods to try hard competitive games.

From time to time I stumble on some community servers when looking for a better DM warm-up server. Players and admin talking to each other like they were regulars, admin flying around in a batman skin killing a camper with lightning bolt, all the usual admin/community tools and more... also all the laughing, banter, playing songs and crap on the mic...

Would you have tried to join in? Let's just face it we've abandoned and stopped seeking it as we got older.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#359
post #317
post #269

Earlier quoted context omitted.

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

I think you're right My son spends most of his time in small closed Discord servers. The niche areas still exist, but a lot of them are hidden and invite only, or just intentionally or unintentionally not easy to discover.

Seems it is not just about geeks VS general population but rather the classical case where success (ease of access) & popularity inevitably bring failure. Few open (loosely or not actively moderated) "spaces" left. No wonder given the general attitude of the, lol, "invaders". :D In the past - you pick an IRC server and a room and 4 out of 5 times you'll learn something interesting, have actual fun with ppl you don't know and just enjoy the interactions. Now similar experience can happen only in closed/invite only or hard-to-find groups. The mainstream ones (different "social media" services) seem filled with people who want only to show off while remaining as alienated (and as consequence hostile) from one another as possible. Good or bad - the old Net is dead. The new one is predominantly for making money and BS. The same trend can be observed virtually anywhere. In the past - people experimented with games, lots of cr@p titles but also pure gems, games that last. Today? AAA titles that repeat the "successful" pattern, over and over again. Anyway - it is what it is, the good thing is there are still meaningful places and people worth reading/listening to, just way harder to find through the noise. News.y seems one of the few remaining and open islands.

To bring this further - it's like the migration from villages to cities and towns - proliferation of alienation, loneliness, broken communities, fake smiles and treating anyone not part of your close circle as potentially hostile psycho ready to steal your kidneys, sneeze in your coffee or /dev/null ya. Anyway, no more laments for the past given the current situation presents interesting problems that nobody has solved-solved yet, perhaps because they won't make you a billionaire lol.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#360

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.

Dayz has a lot of mods and modded maps on PC.
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