My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
351–360 of 493 posts
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#352The way we fight is a nice surprise (the maths puzzles.)
Maybe the weapons could display a counter for how many turns they need to be available again, but that's only a time saver.
It could be nice to see the puzzles of the opponent and its response. Maybe you could reward the human fighter for solving the opponent puzzle too: dodge (not every time) when the opponent would hit (correct response) or opportunistic attack when the opponent misses (wrong response.) But if you misjudge the opponent's response you should be penalized, maybe extra damage (it was correct, you say it's wrong) or just the missed opportunity to attack (it was wrong, you say it was correct.)
The fight is too long when one always responds correctly. It's only a matter of waiting for the inevitable victory. I don't know if there is something that can be done about this. Maybe more difficult puzzles from the next years of school.
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#353Great game from a 9yo. Some random thoughts: The way we fight is a nice surprise (the maths puzzles.) Maybe the weapons could display a counter for how many turns they need to be available again, but that's only a time saver. It could be nice to see the puzzles of the opponent and its response. Maybe you could reward the human fighter for solving the opponent puzzle too: dodge (not every time) when the opponent would…
Thank you!
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#354To put the word fun into a more positive perspective: I have over 1000 games on Steam and not a lot of those give me the same amount of fun when i first start them. This nice little game did.
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#355Javascript, okay, I could do this project. But the amount of CSS and animations used are stunning, I would never finish such a project!
The animations are just gifs. I'd say that part is mostly creative/art efforts, though very critical for the final feel of the game.
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#356Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#357I just played the game on an iPhone in the DuckDuckGo webbrowser. Works awesome and i had fun! Thank you for making lunchtime a little more fun. To put the word fun into a more positive perspective: I have over 1000 games on Steam and not a lot of those give me the same amount of fun when i first start them. This nice little game did.
It’s awesome to hear the game stood out, especially with how many you’ve played. Means a lot! I'm going to have to explain the weight of your comment to him :)
Thank you!
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#358Great game from a 9yo. Some random thoughts: The way we fight is a nice surprise (the maths puzzles.) Maybe the weapons could display a counter for how many turns they need to be available again, but that's only a time saver. It could be nice to see the puzzles of the opponent and its response. Maybe you could reward the human fighter for solving the opponent puzzle too: dodge (not every time) when the opponent would…
Oh wow, great feedback here on game mechanics! I will go through this with my son, to see what inspires him :) Thank you!
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#359I just played the game on an iPhone in the DuckDuckGo webbrowser. Works awesome and i had fun! Thank you for making lunchtime a little more fun. To put the word fun into a more positive perspective: I have over 1000 games on Steam and not a lot of those give me the same amount of fun when i first start them. This nice little game did.
I pushed him for responsiveness, because I told him that when I share his game with his friends (ie their parents), they will inevitably open it on their phone! It’s awesome to hear the game stood out, especially with how many you’ve played. Means a lot! I'm going to have to explain the weight of your comment to him :) Thank you!
To all parents: https://www.zenpencils.com/comic/kevinsmith/
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#360One thing: I need a better visual feedback on which spells are charged and which aren't.
Besides that: keep on perfecting that excellent idea!