Earlier quoted context omitted.
In heaven, Microsoft is in charge of gaming, Amazon does the customer service, Apple is responsible for privacy, Facebook does the UI, and everyone works at Google. In hell, Apple is in charge of gaming, Google does the customer service, Facebook is responsible for privacy, Microsoft does the UI, and everyone works at Amazon.
Facebook's UI is slow and buggy. Are you putting them in charge of UI because they've made React? (which is already a cardinal sin in my book)
AAA Gaming on Asahi Linux
351–360 of 382 posts
Re: AAA Gaming on Asahi Linux
#352Earlier quoted context omitted.
In heaven, Microsoft is in charge of gaming, Amazon does the customer service, Apple is responsible for privacy, Facebook does the UI, and everyone works at Google. In hell, Apple is in charge of gaming, Google does the customer service, Facebook is responsible for privacy, Microsoft does the UI, and everyone works at Amazon.
This is good but the punchline needs to be punchier. I do like the implication that were working in the warehouse and not AWS but maybe it's too subtle. You might also be able to do something with the surprise switch from Linux to Linus. In heaven code is reviewed on GitHub [...], in hell [...] a nd your code is reviewed by Linus.
The switcheroo idea sounds good.
My joke got more attention than I expected, given that it was just a quick first draft. I encourage everyone to improve on it, and share your version wherever you want, without attribution. Consider it a part of the public domain, just like the joke Carlin told.
Re: AAA Gaming on Asahi Linux
#353Earlier quoted context omitted.
i don't hate to be the one to tell you, but skills and context can be learnt. personally, i have found no better way to learn skills than to work on something i care about.
Sure, and it’s the same for quite a lot of people. It does not mean that anyone can do it, for a whole lot of reasons.
Re: AAA Gaming on Asahi Linux
#354Earlier quoted context omitted.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
It looks more like how to avoid paying Windows licenses for the SteamDeck to me.
Re: AAA Gaming on Asahi Linux
#355Earlier quoted context omitted.
[flagged]
Because people love to celebrate Proton as if it was doing anything for GNU/Linux games, when in reality is another OS/2 take on Windows.
We aren't in the 90s anymore. Win32 has stalled, Microsoft has a regulatory gun to their head and Wine's compatibility (at least in the domain of games) is extremely good, good enough to allow for a commercial product to be a success while being entirely reliant on it. In what way is any of this comparable to what happened with OS/2 outside of "it runs Windows applications"?
Re: AAA Gaming on Asahi Linux
#356Earlier quoted context omitted.
I came here to say this! Konqueror may have served a small community but it was excellent. It was the file manager as well as the browser and it was incredibly capable. By far the most advanced GUI file manager of its time. And a pretty fast and pleasant browser, although the compatibility was hit and miss. (Those were Flash and IE-dominated days as I recall them.) A lot of what I loved about Konqueror is captured in…
Yes and I believe Dolphin is the best conventional file manager on the market - superior to the Windows Explorer and the file browser in in Mac OS.
'Default' KDE apps are often so well thought-out and complete that I never feel the need to deviate from them, and it's not unusual for me to install them on other operating systems when possible. I feel this way about Dolphin, Okular, Ark, Kate, Gwenview, Klipper, and Konsole/Yakuake, too (even though there are several great new terminal emulators out nowadays). And KWin! God, KWin's configurability is so good and it has some really killer compositor effects for productivity that are still unmatched.
Re: AAA Gaming on Asahi Linux
#357Earlier quoted context omitted.
You'd have to package FEX :D For the kind of person who wants to run NixOS on Apple Silicon or do Linux gaming on Apple Silicon in the first place, that's probably interesting and not too hard but if you're allergic to that, you might be able to figure something else out with Box64, which is already packaged in Nixpkgs x86_64 gaming on NixOS is of course well supported and has been for a long time. There's a 'native'…
we are talking about asahi linux. i think it is pretty clear that nixos isn’t supported like a first class citizen because you have to do a fair bit of work to make all of the more recent userspace fixes work on NixOS. i run NixOS Asahi so I know. it was easier when Arch was a first class citizen but the advice nowadays you get upon encountering a problem on Arch is to switch to Fedora
Is it fundamentally different from any other Nix packaging work in some way?
Re: AAA Gaming on Asahi Linux
#358Earlier quoted context omitted.
Wow! I wasn't aware, but that actually gives me a ton of confidence that Valve isn't ignoring ARM with all of their Linux + Proton work. Her output is incredible.
I hope they don’t ignore macOS. They could port proton to run on Metal + Rosetta and then Steam would support all running windows titles on macOS and Linux. I recognize it’s a hell of an ask, but I think Alyssa could pull it off.
Re: AAA Gaming on Asahi Linux
#359Earlier quoted context omitted.
That's a small part of it, I think. They've almost certainly spent a lot more on pouring time and effort into Linux than they ever would have saved on license fees. It seems like Valve doesn't want to be beholden to Microsoft in any way. They support Windows because that's where the users and the games are, but they don't want Microsoft to be able to rug-pull them either.
Except that they are, to the extent they depend on Microsoft technologies for the games that run on Proton.