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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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351–360 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#351
post #181
post #168

Earlier quoted context omitted.

This you? https://as2.ftcdn.net/v2/jpg/01/36/71/61/1000_F_136716109_nK... Glasses are a fundamentally different UX than a smartphone.

Put your phone in a shirt pocket, its camera visible. Add headphones (wired or bluetooth). Done. The question remains: Does an audio-only interface qualify as “AR”?

Yes! The true magic of AR is a computer understanding the user's real wolrd context. The UX modality is secondary.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#352
post #203

Earlier quoted context omitted.

It's nice that they try, but I wish the accessibility features weren't so terrible. Case in point: I put off getting a new prescription, and ended up setting the font size up + enabling bold text on my iPhone. The first party apps often don't work well. Of everything on my phone, GasBuddy handled it best. It's basically unusable with large fonts, but it suggested I go into per-app settings and disable display accessi…

iOS app guy here. One of the main reasons most apps do poorly here is our designers and PMs NEVER think about anything other than the standard size iPhone at normal font size in light mode. This is true at every company i worked at. In Apple 1p apps the reason is also that the codebase is 15 years old now and very hard to make adaptive.

Frankly web devs seem to have no idea you can enlarge fonts either.

I keep most of my browsing slightly zoomed in, especially on the laptop, and I get all sorts of glitches now and then.

Incidentally HN is Just Fine(tm).

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#353
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

Watching the same dynamic play out in GenAI. Stability AI refused to cater to this crowd (the chief actual users of their models) and are paying like hell for it. The reality is that coomers ARE the market for a lot of GenAI, no matter how much puritans don't want to admit it.

Not really. Midjourney has no coomers and still does incredibly well

StabilityAI suffered because of a good frontend and poor models for high quality, production grade imagery

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#354
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> I have family with disabilities. This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone. Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, h…

Accessibility as it is in modern parlance isn't only for people with disabilities.

Disabling the annoying needless animations on iOS is in Accessibility for some reason.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#355

Earlier quoted context omitted.

I didn’t say it will sell as much as MacBook Pros as soon as it hits $2000. I’m saying there will be a market. They need to get the weight and price down substantially.

> I’m saying there will be a market. Perhaps, but how is the price or popularity of MacBook pros particularly related to that?

That a fairly large market exists for $2000+ Apple device.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#356

Earlier quoted context omitted.

I think it will have a market at $2000. MacBook Pros are 50% of Mac sales and they start at $2000.

You can use them (MBPs) to actually make money. AVPs mostly make money to 2-bit YouTube influencers making videos about it…

Well, a $5000 80” TV doesn’t make you money either.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#357
post #346

Earlier quoted context omitted.

So are the regular news concerning the destruction of the environment and our human caused climate change. If a VR set can reduce travel, then that might be something positive for the environment.

I think there’s lower hanging fruit for reducing carbon emissions than swapping the annual family vacation for a bunch of VR headsets. By all means if you’re willing to make that sacrifice be my guest, but I can’t imagine experiencing Venice through a headset.

I believe the OP was more thinking of all those corporate flights for a one hour talk. But you don't need VR for that. They could hold them over sms if they could read and write.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#358
post #346

Earlier quoted context omitted.

So are the regular news concerning the destruction of the environment and our human caused climate change. If a VR set can reduce travel, then that might be something positive for the environment.

I think there’s lower hanging fruit for reducing carbon emissions than swapping the annual family vacation for a bunch of VR headsets. By all means if you’re willing to make that sacrifice be my guest, but I can’t imagine experiencing Venice through a headset.

> lower hanging fruit for reducing carbon emissions

Taking a bike (when possible) instead of a car, for example. I think many things that we can do fail because of our collective convenience: why take public transport when I can have my private space in a car?

There might be low hanging fruits, but there is human convenience to take into account. Making potential low hanging fruit become had to implement.

> I can’t imagine experiencing Venice through a headset

Most certainly it wouldn't be the same however experiencing a Venice during the Renaissance period using a VR device? That would be better than nothing and would also equate to a "type of" holiday (if done well). Its certainly not something that I can do physically.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#359

Earlier quoted context omitted.

By what the OP describes, these devices could become a limited but perhaps “profound” replacement for flying thousands of kms to have a holiday. Or to have “power holidays” similar to a Power Nap, where you use an VR/AR device to relive a holiday for 5/10 mins. Or to have “preview holidays” to experience a destination before booking a flight there. If travel agents still existed, then they would be a perfect market f…

Unless perhaps you're severely disabled, holidays are so much more than just your eyes and ears. Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all. People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it w…

Does anyone know the current state of smell-o-vision technologies?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#360

There was an interesting email from Zuck released during one of their trials where he explained why they were focused on VR: it was basically all about Apple and wanting to own the next platform. Makes sense although gaming is and will remain the most significant use case for VR in the foreseeable future The original email is from 2015, posted on HN in 2022: https://news.ycombinator.com/item?id=33538742#33540359

If I remember correctly; Zuck wanted to acquire Unity because he thought Unity would be the next big AR/VR platform, which Meta would hopefully control, instead of Apple and Google controlling the next big distribution platform. In retrospect, it would've been better that way because Unity's management will destroy Unity sooner or later.
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