Earlier quoted context omitted.
this reminds me of Lispen of ye olde.. wait untill it clicks, man!
He mentions Common Lisp as something he did a game in, and you can see the link he praises https://www.youtube.com/watch?v=72y2EC5fkcE as basically a very well-developed Lisp image approach with timetravel debugging etc aimed at game dev. So the implicit comparison to Lisps is sort of a big undercurrent to this whole article.
I dabbled in some game dev in CL and loved it. I think the ideal would be low level engine, lisp on top driving it. If you could do it without the FFI barrier slowing things down a crazy amount, it would be the killer combo.