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Coding in Vision Pro

willem.com

351–360 of 465 posts

Re: Coding in Vision Pro

#351

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

For me, my Valve Index has completely changed how I do 3D modelling, I suppose this would do the same for many people. We programmers are quite the outsiders, and sometimes its hard for us to understand how others see computers. It's better to be patient before jumping to conclusions, this goes for first impressions or what we think it's gonna happen.

Most programmers are anything but outsiders. It's not a niche profession anymore

Re: Coding in Vision Pro

#352
post #351

Earlier quoted context omitted.

For me, my Valve Index has completely changed how I do 3D modelling, I suppose this would do the same for many people. We programmers are quite the outsiders, and sometimes its hard for us to understand how others see computers. It's better to be patient before jumping to conclusions, this goes for first impressions or what we think it's gonna happen.

Most programmers are anything but outsiders. It's not a niche profession anymore

Being a programmer necessarily changes how you approach and interact with computers.

After a while (and not a long one) you develop a serious usability bias since you can intuit what a program is doing and how best to interact with it.

The longer you work in software, the harder it is to accurately imagine how a non programmer uses a computer.

That’s why the classic “only users could cause this error” jokes exist.

Re: Coding in Vision Pro

#353

Earlier quoted context omitted.

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

Isn't aluminium better for longevity/reliability?

Seems a poor compromise for a 1.0 product that will certainly be obsolete in the next 5 years

Re: Coding in Vision Pro

#354

It's summer here in New Zealand, and I have been using my AVP to code outside in the sunshine. There's no monitor glare and I'm not stuck inside. It's great.

I second this, really nice to be a webinar participant on a sunny park lawn with a cinema sized zoom window in front of you.

Re: Coding in Vision Pro

#355

Earlier quoted context omitted.

This is the problem(with Apple); this device, like iOS devices, is fenced off, so you cannot run vscode etc if you don’t connect a MacBook. For this device it’s actually worse than an iPad to disallow that: it’s 4x as expensive as a MacBook Air here but I cannot run most apps I want on it while that would make me buy one today. I don’t want another iPad (which I bought because it’s nice and small and great battery, b…

>is fenced off, so you cannot run vscode No, the only reason you can't run vscode is that no one has put in the effort to port it. It's a problem of financial incentives and not a problem of "fences."

Port it? What's different with the hardware on this device that requires ports of existing software? Is it a completely new CPU with new architecture?

Re: Coding in Vision Pro

#356

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

For me, my Valve Index has completely changed how I do 3D modelling, I suppose this would do the same for many people. We programmers are quite the outsiders, and sometimes its hard for us to understand how others see computers. It's better to be patient before jumping to conclusions, this goes for first impressions or what we think it's gonna happen.

You're pointing to a task that is basically the platonic ideal of a work task that would benefit from VR and then saying that programmers are the ones who are unusual?

The vast majority of normal people's compute tasks for work could be done on an iPad with a keyboard. The vast majority of their compute tasks for play just require a smartphone. 3D modeling is already a huge exception to the norm in that it needs serious compute power and in that people already often use specialized equipment for it, and to top it off it's a task that is actually hampered by using a 2D projection on a flat screen.

Most tasks are more like coding than they are like 3D modeling.

Re: Coding in Vision Pro

#357

Earlier quoted context omitted.

So what's the benefit of the ASD if it has no better picture quality than the LG?

It's always crazy reading those kinda comments. He keeps maligning the product that he had to pay a premium for, comparing it to equivalent products that are cheaper and perform the same, yet he's still going to make his next purchase another, by his own admission, overpriced Apple product. It's mind blowing, I don't wanna reach for the low-hanging quips here but it really is like an Apple iCult type of vibe

Here is the model here:

- Apple's software (particularly macOS) is extremely high quality. Best game in town.

- Their hardware is also high quality, but it is often overpriced.

- You must use their hardware to get the best experience using their software.

- Therefore, people might end up buying, say, the Apple XR display or AirPods Max even though they are overpriced compared to other monitors/headphones, because it gives you a better experience using macOS.

I am a pretty huge Apple fan but I think this is pretty unfortunate, not gonna lie -- it kills me a little that macOS doesn't look sharp on my 4K monitor. But it isn't an iCult, it's just that the cheaper thing doesn't work as well with macOS.

Re: Coding in Vision Pro

#358
post #224

Earlier quoted context omitted.

> The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair Lying on a bed would also do the trick.

I've had some great coding sessions on my ceiling, with my quest 3.

Interesting! What software did you use for that? And how did you set your keyboard up?

Re: Coding in Vision Pro

#359
post #10

I tried to use the Vision Pro for work, and I'm not sure if it was just my eyes or what, but looking at code inside of that thing was just...exhausting. When I took it off, I looked at my regular monitors with a newfound love. I'd love for this thing to reach it's full potential as this 'work from a mountaintop, but really your garage' device, but I feel like until the resolution gets to the same as existing monitors…

I couldn’t stand the constant glare when looking at code. Everything just felt hazy combined with the awful pass through was a downgrade. Was more productive at first since I could block the world out. Didn’t last.

Re: Coding in Vision Pro

#360
post #240
post #147

Earlier quoted context omitted.

I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…

Interesting. I have a Studio Display and it just feels like a huge compromise. There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine, which isn't that much cheaper. My last monitor was a 27" LG QD-OLED 144Hz 4K display. I LOVED that display, but text wasn't sharp because of the Retina resolution problem. I also have a semi-professional we…

There are no longer just two 5k 27" displays. Per a thread on macrumors[1], the display panels that make up these displays are now available from the factories, so some chinese manufacturers have begun making monitors at much lower prices ($400, if you can get an RV100).

[1]: https://forums.macrumors.com/threads/the-complete-list-of-27...

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