Unity has been stalling on it's DOTS and network stack re-implementation for like 5 years now. There is no excuse other than leadership are cashing the checks and squeezing the juice out of the company until they close it, which would make sense looking at their semi-recent merger and poor behavior by the CEO. Seriously, I was looking into Unity at the start of Covid while laid off, and DOTS was "around the corner" e…
Oh and I have to mention the cascaded shadow mapping: "taking about 40 milliseconds or almost half of total frametime. ". - 40ms is 25fps all by itself!