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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#351
post #312

Earlier quoted context omitted.

With $3500 you can go on an epic drug fueled sex party with high quality real live escorts that will make your mates jealous and will be an experience you remember for life. Spending $3500 just to wank at VR videos is crazy.

At some point the signals going to your brain won't be too different. VR + AI experiences have way more potential, and will greatly accelerate the trend of people mapping out their limbic systems.

Okay

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#352
post #335

Earlier quoted context omitted.

>At some point the signals going to your brain won't be too different Tell me you've never had sex. Sex and VR porn no matter how realistic are words apart.

At some point your brain will be able to be tricked enough for you not to care about the difference.

How? Maybe when we plug our brains directly into the matrix through a neural interface for direct electrical simulation but that's SciFi for now. We're still at the step of VR headsets.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#353

Earlier quoted context omitted.

Has an M2 in it, so full laptop replacement.

Its not a full laptop replacement if it doesn't come with a keyboard.

Likely you can use a Bluetooth keyboard and mouse with it.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#354
Maybe it's not obvious, but this thread is lowkey being brigaded lol.

Some of the use cases people are espousing and the timelines are.. ambitious.

So far, this product looks like it was made for stockholders to go try to sell to the general public lol.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#355

Earlier quoted context omitted.

I think 'killer app' is missing the point. Looking for a killer app you are looking at this to be a traditional VR or even AR device, that is not what this is. This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one, hence the name Vision Pro, that is how Apple are trying to sell it. If you watched the keynote I think that was clear, everyone else seems…

>This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one Which is what traditional VR and AR devices offer. Being able to use apps in VR or AR isn't new.

Not really. The passthrough and resolution is not quite good enough on the quest 2 or the pro for it.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#356

Earlier quoted context omitted.

Correct, it is pointless. It could have had a killer app: games. Most VR headsets suck in one way or another, Apple could make one that's actually nice to use. Sadly, for some bizarre reason Apple still don't understand games. They even have pretty good GPUs now and they're still not making an Apple TV Pro to compete with the PS5. Even just the Vision could've been announced along with a couple exclusives, but instea…

What's strange to me is that they roll out Hideo Kojima to talk about some gaming thing for the Mac OS, yet when it came to the headset all they can give is some creepy demos of a fathers wearing this thing while their kinds play at home. Could they really not have given some units to some game devs and tell them to come up with some cool ideas? This thing just feels incredibly rushed. It's like Apple felt left out o…

Exactly! Even just a small Kojima game exclusive to the Vision Pro would've been interesting.

Kojima is sufficiently famous and well liked to bootstrap a gaming ecosystem, though. They could've gone further and announced an Apple TV Pro, a decent controller, Vision non-Pro (cheaper headset that requires an M1 Mac or Apple TV Pro) and one full Kojima VR game as an exclusive. That could've been enough to start competing with Microsoft and Sony for console games.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#357

Earlier quoted context omitted.

Professional don’t buy new technology out of the goodness of their heart. They do it because there is a market to address generally business users. Yet Apple seems to be mostly positioning the Vision as an entertainment centred device targeting a large market. At this price point, it is quite surprising. I think significant questions remain at this point about their actual go-to-market strategy (unsurprisingly consid…

Personally, I don't believe the business market actually exists. I always hear people giving made up use cases like "oh, service engineers will be able to see instructions overlaid on the machines they're working on" but a paper service manual costs a lot less than a 3D augmented reality manual - and anyone who's worked with service engineers knows for any repair that's performed often enough that productivity is imp…

I agree that these (Glass and HL2 at least, and Vision seems a lot like HL2) are probably not actually useful to businesses.

The military bought enough Hololens (for whatever reason) to make it worth it for Microsoft. They knew that ahead of time too.

Apple has enough people that will buy whatever they make that this will be successful even if it is also useless.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#359

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

I think 'killer app' is missing the point. Looking for a killer app you are looking at this to be a traditional VR or even AR device, that is not what this is. This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one, hence the name Vision Pro, that is how Apple are trying to sell it. If you watched the keynote I think that was clear, everyone else seems…

> everyone else seems to missing the point and comparing this to traditional headsets.

I think most people are trying to find better value in the product.

Headsets focused on providing a screen already exists, NReal is a decently selling product. Sure the Vision Pro has way better resolution, but we're also assuming that NReal and co will have better resolution in their next iterations.

To jest, if a VR screen dedicated device comes to market in 2024 with a tad lower resolution than the Vision Pro at half or a third of the price, will the Vision Pro still have a market as a virtual screen ? At that point it will need to justify the price with all the other things, the hand tracking, the surroundings integration etc. All the stuff people are trying to find value in outside of it being a screen.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#360

Earlier quoted context omitted.

Because no one will really do the stuff you suggest. All the things you describe just take too much effort to make Assembling furniture - 1d written description : 1 person half a day - 2d illustration : ~2 people and a 3 days - 3d animation : ~3 people and 2 weeks - 3d interactive thing : a small team and a month.. At least ? Is it really going to yield a ton more sales? You can see it in other media. Zillions of cre…

You can already very easily animate an assembly in modern CAD programs by setting up connectors and constraints, which you normally do as a matter of course anyway. There's literally nothing to do, you just click on the "assembly" tab and start dragging parts around.

But if you want to publish something that will be visible to the public, you can't just export the default output from your CAD app. You want something that fits with your brand's aesthetic/guidelines, that looks professional, that clearly communicates without distraction. These things require consideration. Look at an IKEA diagram—they are carefully designed to make assembly as obvious as possible to a layperson; animations are invariably slower to produce than a static print diagram.
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