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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#352

I have been trying a lot of these helmets/glasses for work the past years. I didn't expect Apple to go for something that still needs so much work, but more is more. The Quest 2 is my favourite for meetings, some gaming, movie watching etc, but for work, I just use the nreal air. It really did become the replacement for my laptop the past 6 months. There isn't a lot of software for it, but I don't take my laptop anym…

It takes a lot of time for people to warm up to a new device type. Probably makes sense to get a premium version out to make people yearn for it and build an ecosystem, and then create a more palatable version for mainstream use.

Re: Apple Vision Pro: Apple’s first spatial computer

#356
post #110

DOA at the announced price of $3499. I don't think even the Reality Distortion Field can overcome the intrinsic problems with VR/AR, namely that most people simply do not want to deal with the hassle of strapping something to their face or clearing a sufficiently large area for room-scale experiences.

Yep.

Most people don't even like wearing eyeglass.

I feel like we're going backwards from Google Glasses.

Re: Apple Vision Pro: Apple’s first spatial computer

#357
It's hard not to be impressed by it. From a design standpoint, it feels magnitudes more human and thoughtful than everything else. It will help open the world of "spatial computing" to the everyday consumer (who has the money), not restricting it to the VR people who have already grown used to the limitations of current headsets and may not see how cool this handset-free, see-through-ish device is. The fact that existing apps already work on it is amazing, and who knows what new apps this will inspire. I'm excited.

Re: Apple Vision Pro: Apple’s first spatial computer

#359

I'm usually a fan of shiny new things, but this might be the first time I'll make an intentional effort to not buy something. I expect it's going to be fantastic, and using it for my development workstation would be amazing. However, I feel like this will be a net negative for humankind. My kids will plead with me to get them one, and it will be easy to say no because it's so expensive. But with each successive gener…

> However, I feel like this will be a net negative for humankind.

The sinking feeling hit me too.

I'm well aware of how my usage of computers and technology, despite how well they've served me professionally, have absolutely caused me to be a more isolated human being. Spending times on online forums were fun... but frankly, I shouldn't've been hanging out there, and instead been developing my social skills with my peers.

But now having conversations with others while my AI eyes signal to them that I am totally listening?

Sitting in an empty room watching a TV? Or worse, sitting in a room with someone else, both of us strapped up with a headset to watch something, which we have to sync through the internet.

I mean, one of the demos was a parent sitting with one of these things strapped to their face so they could record a 3D Video of their kids. Instead of, you know, being with their kids.

VR/AR was already here, but now Apple have made it real. Not looking forward to this.

Re: Apple Vision Pro: Apple’s first spatial computer

#360
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

We've had all these things since the very first VR headsets. I remember sitting in a movie theatre setting trying to play a 1080P movie and it looking like a potato.

Forgetting the AR/VR debate for a minute, the thing holding these back from wide adoption has been resolution and comfort. I have yet to use an XR device where I can simply play a video without it being jarringly blurry and pixelated. I've yet to use an XR device that isn't a chore to wear and sweaty (although I do trust Apple to address this one).

Let's see. The proof will be in the pudding when I try one of these in an Apple store next year.

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