Earlier quoted context omitted.
Ah I am glad to see someone else talking about using public domain images! Honestly it baffles me that in all this discussion, I rarely see people discussing how to do this with appropriately licensed images. There are some pretty large datasets out there of public images, and doing so might even help encourage more people to contribute to open datasets. Also if the big ML companies HAD to use open images, they would…
Human artists derive their inspiration and styles from a large set of copyrighted works, but they are free to produce new art despite of that. Art would have developed much slower and be much poorer if, for example, Impressionism or Cubism had been entangled in long ownership confrontations in courts. Then there's the fact that humanity has been able to develop and share art and literary works for thousands of years…
Stable Diffusion 2.0
351–360 of 519 posts
Re: Stable Diffusion 2.0
#352Earlier quoted context omitted.
The dataset, LAION-5B, is 240TB of already compressed data. (5 billion pairs of text to 512x512 image.) Uncompressed, LAION-5B would be 4PB, for a compression ratio into SD of ~780kx, or one byte per picture.
The point is that there's is no practical limit on compression. You don't need "AI" or anything besides very basic statistics to get astronomical compression ratios. (See: "zip bomb".) The only practical limit is the amount of information entropy in the source material, and if you're going to claim that internet pictures are particularly information-dense I'd need some evidence, because I don't believe you.
Re: Stable Diffusion 2.0
#353Earlier quoted context omitted.
The problem is not that people aren't owning ideas hard enough, ideas shouldn't be ownable in this way, the problem is that we've created a system that's obsessed with scarcity and collecting rents. Being able to own and trade ideas a la copyright/patents helps people who can buy copyrights and patents stifle creativity more than it helps artists gather reward for their creation (though it does both). Human endeavor…
Perhaps no one wants "your art"? 99% of artists who produce something worthwhile very much care about money/copyright. The there still is the question of attribution, which 100% of real artists care about.
Re: Stable Diffusion 2.0
#354Earlier quoted context omitted.
Human artists derive their inspiration and styles from a large set of copyrighted works, but they are free to produce new art despite of that. Art would have developed much slower and be much poorer if, for example, Impressionism or Cubism had been entangled in long ownership confrontations in courts. Then there's the fact that humanity has been able to develop and share art and literary works for thousands of years…
> It would be interesting to see if this technology can erode the copyright concept a bit Copyright law (especially in US) only ever changes in the direction that suits corporations. So - no. What I expect instead is artists being sued by a big tech company for copyright violations because that big tech company used the artist Public Domain image for training their copyrighted AI and as a result it created a copyrigh…
There's certainly arguments to be made in this direction, for example corporations tending to have the most money they can afford to spend on lobbying to get their way, but the attitude of "it hasn't been good up 'til now so it definitely can't ever be good" is pretty defeatist and would imply that positive change is impossible in any area.
Re: Stable Diffusion 2.0
#355Earlier quoted context omitted.
When I was younger, I also thought that way. I also felt that being artist has nothing to with money: a true artist will always create out of their internal need, not for money. Then came the brutal reality: creating high-quality artwork needs time. Some can be created after work, but not that much. Some forms of art require expensive instruments. Some, like filmmaking, require collaboration and coordination of many…
It's almost like "capitalism" isn't something that needs to be created and forced upon people, it's just the way a world where energy isn't free and can not be created from thin air works. Capitalism is just that, the realization that there's no free lunches and no UBIs are possible without some serious unintended consequences. I pirate everything I consume, but I would never be such an hypocrite to say that all copy…
Re: Stable Diffusion 2.0
#356I dislike how they call their model open source even though there are restrictions on how you can use the model. The ability to use code however you want and not have to worry about if all the code you are using is compatible with your use case is a key part of open source.
The code is open source, the model is a data file that the open source code operates on. It's similar to engine recreations for old games (OpenRCT, OpenTTD) that use original, proprietary assets to play the games with their open source engines. Similar to those games, anyone is also able to distribute their own open data files if they so wish It's unlikely anyone actually will start training an open source AI model f…
Yes, someone else could spend the millions of dollars to create a model that actually is open source, but shouldn't the people advertising their models as open source do that?
Re: Stable Diffusion 2.0
#357Earlier quoted context omitted.
When I was younger, I also thought that way. I also felt that being artist has nothing to with money: a true artist will always create out of their internal need, not for money. Then came the brutal reality: creating high-quality artwork needs time. Some can be created after work, but not that much. Some forms of art require expensive instruments. Some, like filmmaking, require collaboration and coordination of many…
It's almost like "capitalism" isn't something that needs to be created and forced upon people, it's just the way a world where energy isn't free and can not be created from thin air works. Capitalism is just that, the realization that there's no free lunches and no UBIs are possible without some serious unintended consequences. I pirate everything I consume, but I would never be such an hypocrite to say that all copy…
Re: Stable Diffusion 2.0
#358Seems the structure of UNet hasn't changed other than the text encoder input (768 to 1024). The biggest change is on the text encoder, switched from ViT-L14 to ViT-H14 and fine-tuned based on https://arxiv.org/pdf/2109.01903.pdf . Seems the 768-v model, if used properly, can substantially speed-up the generation, but not exactly sure yet. Seems straightforward to switch to 512-base model for my app next week.
I'm disappointed they didn't push parameter count higher, but I suppose they want to maintain the ability to run on older/lower end consumer GPUs. Unfortunately it severely limits how high-quality the output can be.
Re: Stable Diffusion 2.0
#359Earlier quoted context omitted.
Yes to the first and no to the second seem the obvious answers here.
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I can't judge how likely that is.
I guess I also don't care much as I only really care aboit stopping production using real children, simulated CSAM gets a shrug and even use of old CSAM only gets a frown.