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The Full Chess Cheating Report of Hans Neiman

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351–360 of 486 posts

Re: The Full Chess Cheating Report of Hans Neiman

#351
post #27

This report provides a detailed background of Hans' potential cheating, and detailed breakdowns of certain aspects of chess.com's cheat-detection methodology, including previously unknown (or little known) methods such as window focus change event monitoring and post-focus-change move analysis.[1] The report also reveals Niemann's engine move correlations alongside over two dozen chess Grandmasters who have admitted…

> The fact that online cheating is so widespread even among top chess players is certainly news to many, including me. A few weeks ago my daughter very proudly announced that she managed to "outsmart" (=hack) her online test app used by her class. I was shocked and asked why she would do that, she's smart enough to get an A without that. She seemed obviously puzzled by my question and my lack of enthusiasm about her…

Depending on what she had to do to hack it, I’d be proud, and then try to explain to her why even if we can do it we shouldn’t.

When you’re bored you try to learn how the system works - it’s a valuable skill.

Re: The Full Chess Cheating Report of Hans Neiman

#352
post #155

Earlier quoted context omitted.

Yea generally I wouldn't characterise the report as being a glimmering indication of the scientific quality of the chess.com cheat detection team. Even the graphs look a lot like copy-paste jobs from excel, which is fine obviously, but not the sort of thing I'd expect competent scientists/data-scientists/developers to be doing, especially for a big public report where some of the formatting issues are just about read…

Good design skills have zero correlation with good data analysis skills.

I might even go so far as to say it’s negative correlation.

I’ve seen wonderful and factual data analysis presented in the most horrible default templates and hacked together screenshots.

Re: The Full Chess Cheating Report of Hans Neiman

#353
post #237
post #14

Earlier quoted context omitted.

Which gets to my point about the bias of chess.com. Surely they have an interest in making this look like one awful offender, a bad apple essentially, and not that they’re profits come from a broken sport.

Err, if that was their interest, why did they even include the new-to-many info about other top GMs having admitted cheating? They could have just not included that part at all.

Because the “our detection shows cheating” is supported by “here’s X cases where our detection worked and got a confession”.

Re: The Full Chess Cheating Report of Hans Neiman

#354

Earlier quoted context omitted.

I think the big reveal was 100+ games where it's extremely likely he cheated including prize games

I can't remember the exact wording of his denial but I was thinking of him copping to two periods, which would cover 100+ games easily (any online regular can play more than that over a few days), so the report isn't a major surprise in that respect.

He specifically said "I never cheated in paid-tournament games" and "I never cheated whilst streaming". Chess.com presents pretty clear evidence that's untrue.

Re: The Full Chess Cheating Report of Hans Neiman

#355

Earlier quoted context omitted.

7ms isn't going to be the bar. Human reaction times are in the 150+ms range, you have 20x your budget. I agree it's still tough though, most I/O paths on generic hardware will have buffers at every step that you'll have to fight to eliminate.

7ms is enough. But that is one in a chain of latencies. 150ms is way too long if you want your trigger to be effective. In 150ms the enemy has moved out of your crosshair. Humans deal with that with dynamic adjustment but the AI will just click the mouse. I'd think you'd need to hit less then 25ms end to end and even that might not be enough for far away targets.

25ms would be quite obvious, and absolutely wouldn't be necessary.

Humans regularly manage to hit heads without that reaction time, and a human will still be involved in the aiming / predicting where to aim.

Re: The Full Chess Cheating Report of Hans Neiman

#356

Earlier quoted context omitted.

Or any game online, really. Couch multiplayer is the way.

I've played a few online competitive games that were fun. But if you go to the mainstream games you end up with kids calling you a stupid noob ... when you beat them. Weaned me off StarCraft at the least.

[deleted]

Re: The Full Chess Cheating Report of Hans Neiman

#357
post #15

Releasing Exhibit C seems like a huge lapse in judgement from chess.com; they've supposedly redacted it, but there's so much information there that it has to be completely trivial to deanonymize. Like, just how many of the people with a 2700+ rating played in chess.com money tournaments until suddenly creating a new account in July 2020 and then didn't play in such tournaments for a year. If that still doesn't narrow…

How is this not acceptable? The person cheated, chess.com said they would keep it confidential, circumstances changed. They didn't swear on their mother's graves.

Re: The Full Chess Cheating Report of Hans Neiman

#358

Earlier quoted context omitted.

If you want absolutely olympic response times (110-120ms), it is a little tight but nowhere near impossible. 7ms as the other poster says is absolutely insane. Most videogames will already trigger on consistent peak human response times, so you'll want to trim down your bot to go to a more average person (160ms, maybe a bit higher) to fly under all the heuristics they might (but probably don't) use. Plenty of time to…

7ms is enough. But that is one in a chain of latencies. 110ms is way too long if you want your trigger to be effective. In 110ms the enemy has moved out of your crosshair. Humans deal with that with dynamic adjustment but the AI will just click the mouse. I'd think you'd need to hit less then 25ms end to end and even that might not be enough for far away targets.

I mentioned earlier - reaction time under 100ms on track events is considered a foul start and the offender disqualified.

Re: The Full Chess Cheating Report of Hans Neiman

#359
post #238
post #5

So page 9 from the last paragraph is interesting. Chess.com basically indicate that apart from Hans, a number of highly rated players (including higher than Hans) have been caught and admitted to cheating. I haven't gone over the report thoroughly, but it's clearly focused on Hans's conduct and not so much on the state of play regarding online cheating, which is, even by Magnus's statement, the chief focus of all of…

> Third, chess.com have a conflict of interest in this meta-discussion, I presume, as they have commercial interests in the survival of online chess. How is this a conflict of interest? It's just regular old interest. They are interested in Chess continuing to grow.

The is a subtext in the report suggesting "When players play on the largest online site cheating can be detected and regulated; it is very hard to apply the same level of analysis to OTB matches." It is possible that aligns with chess.com's interests.

Re: The Full Chess Cheating Report of Hans Neiman

#360

Reading through the comments on this thread, it feels like 3/4 of the people on here decided to not read through at least 52 pages of the 72 page report chess.com released lmao

These are work hours. I'm not reading volume 3 AND 4 of this. That's why Europeans were invited to HN, to summarize in the comments :)

Besides, everyone here just wants to know: Was he cheating with a "secret device"? Just publish a paper that says yes or no, that's all we want.

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