Earlier quoted context omitted.
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
> I don’t know a single person who uses it daily. I know a bunch of people who use it daily. They are all using Immersed[0] for work (disclosure, I'm an investor, but I invested because of the love their early customers had for the platform). Basically, you get a bunch of virtual monitors in VR. It's way cheaper and much more portable than dragging five massive screens around, and the isolation is the point -- you ca…
Meta is raising the price of the Quest 2 to 400 USD
351–360 of 361 posts
Re: Meta is raising the price of the Quest 2 to 400 USD
#352Earlier quoted context omitted.
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
I have one and use it probably a few times a week. It's become a necessity for flight sims for me, I no longer play them outside VR. Flight sims aren't terribly mainstream, sure, but I wouldn't be surprised if there's enough of a crowd between flight and racing sims who are willing to spend small fortunes on peripherals to keep VR going at some scale. For gaming generally, there's a lot of friction that'll have to be…
When Nintendo sold the SNES it wasn’t one person here and another one there playing it. It sold millions and a good percentage of your friends had it.
Re: Meta is raising the price of the Quest 2 to 400 USD
#353Earlier quoted context omitted.
And they're still losing money with no path towards profitability or market domination?
Yeah don’t disagree. But how will increasing the price help them?
> Imagine where Uber would be today if they wanted to stop losing money so early in the game.
Well if they stopped they could have lost less money
Re: Meta is raising the price of the Quest 2 to 400 USD
#354Earlier quoted context omitted.
I have one and use it probably a few times a week. It's become a necessity for flight sims for me, I no longer play them outside VR. Flight sims aren't terribly mainstream, sure, but I wouldn't be surprised if there's enough of a crowd between flight and racing sims who are willing to spend small fortunes on peripherals to keep VR going at some scale. For gaming generally, there's a lot of friction that'll have to be…
How many people do you know who do the same thing as you? When Nintendo sold the SNES it wasn’t one person here and another one there playing it. It sold millions and a good percentage of your friends had it.
Isn't there a middle ground?
Re: Meta is raising the price of the Quest 2 to 400 USD
#355Earlier quoted context omitted.
>I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a privacy invasion. You're kidding yourself with that. You gave Facebook literal eyes into your home through an internet connected device. If you don't think Facebook know who you are I have some coins I'd like to sell you.
I talked to someone who used to be at Facebook's reality lab and they said they have very VERY strict controls on user data and no one just has remote access through Oculus cameras including devs but reputation is hard to shake when tied to a company like Facebook.
Re: Meta is raising the price of the Quest 2 to 400 USD
#356Earlier quoted context omitted.
I'm torn between "thanks for investing billions in a medium I love" vs "I hope the whole field doesn't get dragged when disillusionment sets in among Meta stock holders"
The secret is - there is no field. Meta wouldn’t have to spend billions jump starting something if it was a commercial success. No commercial success in history needed tens of billions for commercial success. It either sells or it doesn’t.
You obviously mean "there's no field fulfilling criteria X that I haven't spelled out".
VR predates Meta's acquisition and took far less than "tens of billions" to get to commercial readiness. Several small-ish companies have got products to market. Heck, even Google's half-hearted attempts resulted in a fairly decent 6DOF headset.
Re: Meta is raising the price of the Quest 2 to 400 USD
#357Earlier quoted context omitted.
You're missing out, Quest 2 was one of the best purchases I've made in the last year. I also don't think VR is good enough to be worth investing $1k+ into a VR headset like Vive. $300 seemed like a very high return on investment for what I got. Not sure about $400 since I already have one but I'd probably still do it. I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a priv…
My Quest 2 runs glorified arcade games with 20 year-old graphics. What games are you playing that you enjoy for more than 5 minutes? Beat saber and VR-Chat bore me to death.
• Biking/walking through interesting locations (museums, beautiful nature) together with my disabled wife is wonderful.
• Contemplating while visiting some beautiful locations such as Horseshoe bend from above is very nice.
• Biking through brightly-lit locations while actually being in the dark in my air-conditioned bedroom while my wife sleeps is nice.
• I don't play the games, but the best of them have enormous dedicated followings
• Viewing 3D pictures taken by users is often interesting.
• I find anything approaching porn very creepy, but imagine that the "virtual live sex doll" nature of it is very popular.
Re: Meta is raising the price of the Quest 2 to 400 USD
#358Earlier quoted context omitted.
There's honestly just hardly even any games on it at all. And all of the games are really expensive. I like how on the Nintendo Switch there are big budget games but also thousands of games for like $2
"Hardly any games" seems like an exaggeration. Are you including AppLab and SideQuest or just counting the main store? Even so... Also bear in mind that Meta have been extremely aggressive in restricting access to the main store. Unless you're a big name dev, can show strong sales on other VR platforms or you have good contacts with someone inside Meta then it's very hard to get in.
Re: Meta is raising the price of the Quest 2 to 400 USD
#359Earlier quoted context omitted.
How many people do you know who do the same thing as you? When Nintendo sold the SNES it wasn’t one person here and another one there playing it. It sold millions and a good percentage of your friends had it.
People seem really stuck on "VR is either the next iPhone or it's nothing". Isn't there a middle ground?
Having worked in VR since 2015, I don’t know of a single person who uses it for their entertainment, period. Some folks here in the comments saying they use it for flight or racing sims, in which case Meta is sinking billions into an expensive peripheral for sim players, similar to a flight joystick.
Re: Meta is raising the price of the Quest 2 to 400 USD
#360Earlier quoted context omitted.
The secret is - there is no field. Meta wouldn’t have to spend billions jump starting something if it was a commercial success. No commercial success in history needed tens of billions for commercial success. It either sells or it doesn’t.
> there is no field. You obviously mean "there's no field fulfilling criteria X that I haven't spelled out". VR predates Meta's acquisition and took far less than "tens of billions" to get to commercial readiness. Several small-ish companies have got products to market. Heck, even Google's half-hearted attempts resulted in a fairly decent 6DOF headset.
VR in its currently incarnation will not make a system that will sell 100 million units, which is the regular size market of the leading home console in a generation (both switch and PS4 sold this much).
I’m surprised they sold as much as they did tbh.