Earlier quoted context omitted.
Current owner and I agree. It’s an incredibly quality experience compared to, E.G., the Vive, even!
It was released 4 years after the vive - I'm not sure what point you're trying to make.
Oculess – Removes account requirements and telemetry from Oculus Quest devices
351–360 of 400 posts
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#352Earlier quoted context omitted.
Sadly, I'm just a secondary source as someone who uses Linux full-time (and thus can't use Virtual Desktop). I'll ask my friend who did this and get back to you if he has any information.
It doesn't work on Linux? :( That sucks. Edit: Wait... Immersed is available for Linux. For someone who doesn't know what all the requirements are for a VR desktop environment, can anyone list them? Assume I'm thinking about buying the Oculus 2 and want to use it with Linux + Immersed.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#353Earlier quoted context omitted.
And then inevitably somebody will find a way around that. It's a cat-and-mouse game as old as the concept of digital licensing - see the piracy space, where all sorts of uncrackable protections keep getting cracked
but it's a cat and mouse game to effectively disable your hardware because you can't use any of the software you want to use with it? i feel like simply not playing is the real way to win this game. otherwise facebook still profits
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#354Earlier quoted context omitted.
And how do you think we will be getting third mature ecosystem if we never try anything? Complaining is easy
Someone with deep pockets to counter the PR machine that is Apple. That's the only way. Of course, this means having an actual working product for that PR to promote. It also means having a way of installing it without some scary voiding warranty notice.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#355Earlier quoted context omitted.
It doesn't work on Linux? :( That sucks. Edit: Wait... Immersed is available for Linux. For someone who doesn't know what all the requirements are for a VR desktop environment, can anyone list them? Assume I'm thinking about buying the Oculus 2 and want to use it with Linux + Immersed.
SteamVR works fine on Linux, but the only wired/lighthouse headset that works well is the Index. Most wired headsets, especially consumer ones, don't bother, so you'll have a hard time with really anything but the Index. As for Quest on Linux, the closest you'll get is with ALVR, which only has experimental builds for Linux. Sadly, it has 2-3x the latency of VD and poor NVIDIA support. I follow their development very…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#356Earlier quoted context omitted.
According to the instructions it also prevents you from using Virtual Desktop. What Doesn't Work? Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/ )
uh virtual desktop is available on steam: https://store.steampowered.com/app/382110/Virtual_Desktop/
The quest app is one of the popular ways to wirelessly connect to a PC and play PCVR experiences. Other ways include Oculus's offical Airlink, and a free open source app called ALVR. Personally, I find Virtual Desktop the best experience out of those, but I think many people prefer Airlink.
if you purchase the steam version instead of the oculus store version, you would need to find another method to connect your Quest to a PC.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#357Earlier quoted context omitted.
You can turn off that in Windows Settings
Could you elaborate on how?
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#358I've been wanting to use PCVR for a long time, especially for virtual desktop scenarios, not even just for gaming. But the reality is I will never buy anything that puts money in Facebook's pocket. End of story. I really appreciate the work the developer did on this, but philosophically I see things like this that attempt to break the walled garden as a net-benefit to a bad actor (Facebook) rather than a net-benefit…
Lucky for you, FB doesn't care about PCVR either. They are clearly all-in on untethered consumer devices. PCVR will remain for the enthusiests with various smaller companies providing more impressive headsets than FB.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#359This kinda breaks online and also kneecaps some offline apps. Still, if your Quest is just your portal to Virtual Desktop, you'll find this very useful as it removes the worst parts of the Quest as a wireless PCVR headset. Good luck!
According to the instructions it also prevents you from using Virtual Desktop. What Doesn't Work? Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/ )
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#360Earlier quoted context omitted.
While I understand your point, I feel like you can't say that PSN account is equivalent to FB. I can create "fake" PSN account, but FB is tied to my real data.
I have four fake FB accounts I've had for years. Not sure how this is an issue?
Considering the Quest knows your accurate billing and shipping info, and they have a real name policy enforced by showing ID, it’s a very big risk to use a fake account for the Quest.