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Oculess – Removes account requirements and telemetry from Oculus Quest devices

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351–360 of 400 posts

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#351

Earlier quoted context omitted.

Current owner and I agree. It’s an incredibly quality experience compared to, E.G., the Vive, even!

It was released 4 years after the vive - I'm not sure what point you're trying to make.

We're all asking you the same thing.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#352
post #23

Earlier quoted context omitted.

Sadly, I'm just a secondary source as someone who uses Linux full-time (and thus can't use Virtual Desktop). I'll ask my friend who did this and get back to you if he has any information.

It doesn't work on Linux? :( That sucks. Edit: Wait... Immersed is available for Linux. For someone who doesn't know what all the requirements are for a VR desktop environment, can anyone list them? Assume I'm thinking about buying the Oculus 2 and want to use it with Linux + Immersed.

SteamVR works fine on Linux, but the only wired/lighthouse headset that works well is the Index. Most wired headsets, especially consumer ones, don't bother, so you'll have a hard time with really anything but the Index. As for Quest on Linux, the closest you'll get is with ALVR, which only has experimental builds for Linux. Sadly, it has 2-3x the latency of VD and poor NVIDIA support. I follow their development very closely, though, and it's certainly getting better.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#353

Earlier quoted context omitted.

And then inevitably somebody will find a way around that. It's a cat-and-mouse game as old as the concept of digital licensing - see the piracy space, where all sorts of uncrackable protections keep getting cracked

but it's a cat and mouse game to effectively disable your hardware because you can't use any of the software you want to use with it? i feel like simply not playing is the real way to win this game. otherwise facebook still profits

I don't know, I really enjoyed my jailbroken Wii back in the day, so there's definitely precedent for this.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#354
post #40

Earlier quoted context omitted.

And how do you think we will be getting third mature ecosystem if we never try anything? Complaining is easy

Someone with deep pockets to counter the PR machine that is Apple. That's the only way. Of course, this means having an actual working product for that PR to promote. It also means having a way of installing it without some scary voiding warranty notice.

I don’t think apple should go anywhere. There should just be more than 2 options

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#355
post #352

Earlier quoted context omitted.

It doesn't work on Linux? :( That sucks. Edit: Wait... Immersed is available for Linux. For someone who doesn't know what all the requirements are for a VR desktop environment, can anyone list them? Assume I'm thinking about buying the Oculus 2 and want to use it with Linux + Immersed.

SteamVR works fine on Linux, but the only wired/lighthouse headset that works well is the Index. Most wired headsets, especially consumer ones, don't bother, so you'll have a hard time with really anything but the Index. As for Quest on Linux, the closest you'll get is with ALVR, which only has experimental builds for Linux. Sadly, it has 2-3x the latency of VD and poor NVIDIA support. I follow their development very…

Thanks!

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#356

Earlier quoted context omitted.

According to the instructions it also prevents you from using Virtual Desktop. What Doesn't Work? Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/ )

uh virtual desktop is available on steam: https://store.steampowered.com/app/382110/Virtual_Desktop/

That app is different from the Quest version of Virtual Desktop. The steam version runs on a PC and lets you use your desktop while in VR (on a headset connected to the PC). The quest version runs on the quest (with a paired "streamer" app on the PC) and lets you wirelessly connect to your PC. While connected to your PC through the quest app you can not only view your desktop, but also can play any pc vr game.

The quest app is one of the popular ways to wirelessly connect to a PC and play PCVR experiences. Other ways include Oculus's offical Airlink, and a free open source app called ALVR. Personally, I find Virtual Desktop the best experience out of those, but I think many people prefer Airlink.

if you purchase the steam version instead of the oculus store version, you would need to find another method to connect your Quest to a PC.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#358

I've been wanting to use PCVR for a long time, especially for virtual desktop scenarios, not even just for gaming. But the reality is I will never buy anything that puts money in Facebook's pocket. End of story. I really appreciate the work the developer did on this, but philosophically I see things like this that attempt to break the walled garden as a net-benefit to a bad actor (Facebook) rather than a net-benefit…

Lucky for you, FB doesn't care about PCVR either. They are clearly all-in on untethered consumer devices. PCVR will remain for the enthusiests with various smaller companies providing more impressive headsets than FB.

I mean, I very successfully did PCVR via 5Ghz wifi to the Quest 2. Alyx in full-res was gorgeous, and about 15ms of render to screen latency. I’m extremely aware of flicker and latency issues, and 95% of the experience was flawless (5% was dropped packets over wifi. It dropped to less than 1% by: hardwiring the PC, staying in the room with the router, and switching all other devices to 2.4Ghz)

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#359
post #2

This kinda breaks online and also kneecaps some offline apps. Still, if your Quest is just your portal to Virtual Desktop, you'll find this very useful as it removes the worst parts of the Quest as a wireless PCVR headset. Good luck!

According to the instructions it also prevents you from using Virtual Desktop. What Doesn't Work? Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/ )

Presumably you can side-load Virtual Desktop after

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#360

Earlier quoted context omitted.

While I understand your point, I feel like you can't say that PSN account is equivalent to FB. I can create "fake" PSN account, but FB is tied to my real data.

I have four fake FB accounts I've had for years. Not sure how this is an issue?

All well and good, but the first time they find out (including a single person reporting you) you might have all your purchases, scores, save games, connections, and everything else taken away with no ability to get it back.

Considering the Quest knows your accurate billing and shipping info, and they have a real name policy enforced by showing ID, it’s a very big risk to use a fake account for the Quest.

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