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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

351–360 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#351
Anyone else not want to cut themselves off from physical reality for hours at a time for productivity purposes? I like looking away from my screen and seeing my dog and cat on the couch. I like looking out my window. I like being distracted by a car driving by. This sounds awful.

Re: What it's like to spend 40-50 hours in VR every week

#352

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

Wow, I noticed that it even has Tobii Eye Tracking. That's extremely exciting imo. It would allow me to code fully hands-free with something like Serenade/Talon, and just use the eye tracking to move the mouse.

Can the headset be connected to a Windows PC? I'm running very heavy stuff when developing, and need all of the the horsepower available. On top of that I also need access to certain software that don't exist on Linux.

Re: What it's like to spend 40-50 hours in VR every week

#353
post #51
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.

We should put our efforts toward making pleasant living and working spaces a reality for everyone, rather than funneling ourselves into non-reality.

Re: What it's like to spend 40-50 hours in VR every week

#355
post #123

Earlier quoted context omitted.

why not just make a burner fb account for these things

Because they close your account for not being real and you lose your game library?

Oculus support did help me in that case and apparently disconnected the facebook account so i could still use my quest 2

Re: What it's like to spend 40-50 hours in VR every week

#356
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> You won't know freedom You can...take off the headset.

Until your workplace requires you to use it. And so does every other company you might move to.

Re: What it's like to spend 40-50 hours in VR every week

#357

Anyone else not want to cut themselves off from physical reality for hours at a time for productivity purposes? I like looking away from my screen and seeing my dog and cat on the couch. I like looking out my window. I like being distracted by a car driving by. This sounds awful.

It doesn't just sounds "awful" to me...it sounds absolutely hellish. Reminds somewhat of being "jacked-in" to The Matrix and completely "blue pilled".

As time goes on and technology becomes sufficiently advanced, I can't help but feel all the dystopian nightmare sci-fi created as warnings are instead being used as instruction manuals by power hungry Silicon Valley execs.

Re: What it's like to spend 40-50 hours in VR every week

#358

How does compare Oneplus 9 pro wiith its 120hz screeen in a vr helmet to quest 2? Anyone tried both?

I have not tried the OnePlus, but every phone VR I have ever seen is only 3 degrees of freedom. The Quest 2 is 6-dof, which is a game changer for comfort, presence and experience.

For games definitely, from dev perspective feels to me like just nice extra feature. Thinking of Quest only in terms of dev. I play literally no games, but I'm dev for 14h a day :-)

Re: What it's like to spend 40-50 hours in VR every week

#359
post #313

> The trip from video encoding on the PC, over the WiFi, and display in the headset averages about 3ms for me, using a 5ghz access point that’s several years old. Wow that's pretty impressive, especially considering the 4K main screen + additional virtual screens used. I wonder how you get the latency this low. 3ms means no buffering at all, neither during encoding nor decoding. The best I could achieve so far is a l…

Yeah, that's impressive. A little too impressive. Does OP have any documentation on how this latency can be achieved and measured?

Yes I do!

1. WiFi direct, or as direct as you can make it - which means the computer is either the AP itself, or wired directly to it in order to keep the hops short.

2. Measurement can be done via a companion ping that looks at frame timing, but that's kind of a secondary measure. Best way to really check it is with high-speed video capture of a hardware display and the mirrored content in the headset, of a high-(temporal-)resolution stopwatch. I can also watch a YouTube video streamed with the desktop to the headset, and listen to it on headphones wired straight to the laptop, with no discernible offset (and this is with years of audio engineering experience) - the error bars on that subjective experience are much larger, but demonstrate that it's at least usable.

3. Hardware acceleration, via Nvidia NVENC, and rather than use Immersed's own virtual screen tech, I usually rely on HDMI dummy plugs ($12 for a 3 pack) to maximize GPU throughput (and not cannibalize CPU cycles).

4. Not ALL content is going to move at this speed even in the best of circumstances - I have a low overall rate of change, which means the delta streaming of the NVENC encoder is super short: not much data to grab, not much data to send.

I can absolutely get worse rates than this if I want to push a ton of video content, or if I were to use it for gaming, etc. I don't think everyone would have this level of performance for every use case, but it's what I've been able to achieve and maintain.

Re: What it's like to spend 40-50 hours in VR every week

#360
I have worked a day inside of an Immersed VR environment, and it was a pleasurable, intuitive experience that let me bring a ton of monitors from my Windows, Mac, and Linux machines all into one place. It was a better experience than I expected.

But for doing a day of work, I would almost complain that it is too immersive. It eliminates distractions, but it also traps your eyes in front of screens and eliminates the real world except for things like eating and using the bathroom (and with the Quest passthrough, you don't even have to remove your headset for that).

I feel that, no matter how good you made this kind of tech, it's not going to work until it's full AR. VR isn't comfortable for long periods, even at its most comfortable, because your brain (or at least mine) prefers regular doses of reality.

And if you're going to be trapped in a VR computer, I found that using it for entertainment is the better experience. I can play Gamecube games and watch Netflix and Twitch at the same time, while keeping track discord.

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