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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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351–360 of 798 posts

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#351

Soon we'll just have Microsoft, Epic, and a conglomeration of EA, Activision, and Ubisoft after Bobby Kotick forces them all to merge. Facebook will bungle up any chance they have of capturing the gaming market after writing a cryptic paragraph about their legal right to request blood samples from all Oculous users in the TOS. Valve will quietly exit software development altogether, and pivot to building custom vanit…

A lot of people claim that this is reducing competition but the gaming industry seems to be much less consolidated than many others.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#352

Earlier quoted context omitted.

Yeah Paradox is a publisher so there are indie paradox games (e.g. cities skyline) but CKIII is from one of their internal studios so… not indie.

What does it mean to be an indie game developer? If you're releasing with the help of a publisher you're no longer independent.

> If you're releasing with the help of a publisher you're no longer independent.

Dear diary, I was today years old when I learned that Stardew Valley is not an indie game.

> What does it mean to be an indie game developer?

There's no hard-and-fast rule, but generally speaking it means the devs are not subordinate to the publisher.

There are games for which the publisher contracts a studio, therefore the publisher decides and has the last word, these are not indies.

There are others where the publisher provides funding and / or assistance (e.g. managing distribution channels), but doesn't take much or any active part in the development process. These are generally considered indie games.

There are also games which are entirely self-published. These are also, obviously, indie games.

Super Meat Boy, Shovel Knight, or The Witness are self-published indie games. Fez[0], Stardew, or Bastion are not (published respectively by Trapdoor, Chucklefish, and Warner).

Hell, World of Goo ultimately self-published because they didn't manage to convince a publisher, would that have made them "not indie"?

[0] literally one of the subjects of Indie Game: The Movie

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#353
post #301

Carmack on the acquisition: > Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles. https://twitter.com/ID_AA_Carmack/status/1308069857913720832...

The fact that Zenimax corporate, and likely some unknown exec in that machine, had a long standing grudge against John Carmack made me loose so much respect for them. I may not always agree with Carmack from what I've read on twitter (he works for Facebook now) but I have the utmost respect for him, his transparency in his key note lectures, and his supremely engineering focused priorities. His leadership at id Software led to open sourcing of game engines and building modding support in all their titles. This openness and community building became a trend in the PC gaming industry though the 90s and 2000s and ushered a creative golden age that jumpstarted many game development studios and careers. It seems like Zenimax took whatever excitement those early days of PC gaming generated and started extracting consumer dollars with over-produced sequels that treated PCs like another console. They were able to make much more money, but we all came out intellectually impoverished in my opinion.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#354
post #107

Bethesda Games are not going not be exclusive to Xbox -- Confirmed by Todd Howard: >Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen siz…

While statements like these are common when mergers/buyouts happen, the final decision down the line will not be his to make. Not saying that things will not happen as he states, but it shouldn't be seen as a certainty.

Of course, it won't be his decision. It will be Microsoft's decision.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#356

Microsoft bought Bungie in 2000. -(Halo was going to be for mac, and demoed by Steve Jobs who I guess made it look so great Bungie sold.) released a bunch of very successful games as xbox exclusives. 7 years later Bungie left microsoft as its own company again. (not sure how that happened. https://en.wikipedia.org/wiki/Bungie

> 7 years later Bungie left microsoft as its own company again. (not sure how that happened. My guess is Microsoft got to keep what it really wanted, the Halo brand.

Practically sold the xbox by itself.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#357
Every time I see these posts, I think of Demolition Man:

> Now all restaurants are Taco Bell. Taco Bell was the only restaurant to survive the franchise wars.

Out of all the dystopian sci-fi movies, who would have thought Demolition Man would have it right?

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#358

Microsoft bought Bungie in 2000. -(Halo was going to be for mac, and demoed by Steve Jobs who I guess made it look so great Bungie sold.) released a bunch of very successful games as xbox exclusives. 7 years later Bungie left microsoft as its own company again. (not sure how that happened. https://en.wikipedia.org/wiki/Bungie

By 2007 Bungie had been fully absorbed into Microsoft. Microsoft retained the rights to Halo and held a minority stake in the "new" Bungie, LLC. I assume by 2007 any vesting periods were over and MS came to a mutual agreement with the Bungie shareholders to allow them to spin off.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#359

Earlier quoted context omitted.

Nintendo isn't really helpful to understand the greater market. Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. It's like using cellphone games as a gauge on the greater market.

> Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. That's a bit insulting. Mario and Zelda are a few of the consistently best game franchises. Smash Bros gamers aren't "uneducated" > It's like using cellphone games as a gauge on the greater market. The mobile game market is bigger than the console and PC market.

The switch is also a huge market for indie devs now. Just a crazy amount of indie games in the switch market. Hell one company, Brace Yourself Games, leveraged their game 'Crypt of the Necrodancer' into a connected zelda licensed game called 'Cadence of Hyrule' that just won some awards.

The whole 'Nintendo is a thing unto itself' narrative is fading quickly.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#360

Earlier quoted context omitted.

I would say the new Doom was much more than okay. One of the best playing FPS's I've played. And everything that Arkane makes is gold.

To add to the parent here, Doom was made by id Software, which generally has a huge history of making very good FPS games. I'm certain they were given a lot of leeway from the producer. Arkane's 2016 Prey was just amazing... shame so few immersive sims get made anymore.

One thing that confused me, is the Announcement says MS is acquiring Doom IP, but from what I can tell they are not acquiring id Software, so how is that going to work?
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