Live data from Hacker News

Oculus Quest 2

oculus.com

351–360 of 591 posts

Re: Oculus Quest 2

#351

Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business. Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. Oculus should ship quest with a cheap little 5Ghz USB broadcaster…

> Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. There’s an app for the Quest called Virtual Desktop that allows streaming SteamVR over WiFi, which on a good network is almost indistinguishable from wired VR. Playing Half-Life: Alyx without being tethered to your computer is a pretty awesome experience.

There is, but I would assume it's having to use software decode, which is battery draining, and you have to have good wifi. This is a solved problem, the Steam Link had been doing H264 hardware decode to do streaming across networks. But you need that hardware support to make it polished and well useable. Android phones currently have chips for hardware H264, so they really could do this as an official features if they wanted to, it's just very dissapointing that they don't.

Re: Oculus Quest 2

#352

> Quest 2 requires your Facebook account to login That's a strange barrier to entry. I haven't had a FB in years, and have zero interest in going back, not even for some great hardware.

That's quite a light barrier to entry to download online games

FB allows only one real-name account.

Re: Oculus Quest 2

#353
post #140

Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business. Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. Oculus should ship quest with a cheap little 5Ghz USB broadcaster…

> "...allowed the PC oculus software to stream to it" You can do this with the Oculus Link cable. It makes the Quest essentially into a Rift.

It's no longer wireless at that point is the problem. It is nice, but it misses the point of a wireless headest.

Re: Oculus Quest 2

#354

The Quest has a resolution of 1440 × 1600 per eye. So the 50% more pixels works out to 20% more scan lines (1920) and 27% more pixels/line (1832). 90 Hz has potential perhaps via PC link.

Don't forget it's an RGB display with 3 subpixels per pixel. Quest 1 was 2 subpixels per pixel (pentile). You'll definitely see much more of an improvement than 27%.

Pentile is not bad when the pixels are so small you can't see them. Under a magnifying glass which a VR headset basically is, not so much.

Re: Oculus Quest 2

#355
post #22

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

I expect that buying only Oculus Quest 2 64GB without accessories/apps won't support FB's finance much.

Re: Oculus Quest 2

#356
post #60
post #36

Can anyone comment how well the latest VR headsets work for people who wear spectacles?

I've probably had a dozen people with glasses use my headset. None of them seemed to have any issues with visual quality, though a couple had issues with comfort. The Quest comes with a spacer for glasses. That works fine 90% of the time, but some people's glasses are too big and can hit the lenses in the headset. This can be uncomfortable and (more importantly) it can scratch the lenses in the headset. If you have g…

I use the ALVR rubber ring surrounds. Works well but they smell horrible.

Re: Oculus Quest 2

#357

Getting torn to shreds in the Ars Technica review: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... Even excluding the hard requirement on a Facebook account it seems there were a lot of compromises made to get the price down.

This review strikes me as weirdly biased.

There's a TON to love about this headset. And the price point is simply amazing.

Feels to me like the author had an axe to grind.

Re: Oculus Quest 2

#358

Earlier quoted context omitted.

> Firstly it's not the same weight; it's 10% lighter. The Quest 2 itself is the same weight as the Quest 1. The "10%" you're quoting is entirely from the headstrap changes, if you put a Q1 headstrap on the Q2 they'd weight the same. They made no improvements, and because of the downgraded headstrap it is actually in worse shape out of the box. > If you want a better head strap then you can get the official upgraded o…

If LCD is a downgrade from OLED then why did Valve Index at 3x the price choose LCD? The fact is it's simply better overall. The resolution, brightness, screen door reduction, full subpixel array, and uniformity matter more than the contrast. Really contrasty scenes are problematic anyway because of the fresnel lenses and OLED black smearing. 1 vs 2 screens is only a downgrade for IPD adjustment, which I agree is the…

Valve made the wrong decision. I bought an Index in August, sold it 2 days later. One reason was how washed out the LCD looked compared to the Rift (non-S). Another reason is the controllers are not porn friendly as they require 2 hands to put on. Hoping the HP coming soon will be a better upgrade.

Re: Oculus Quest 2

#359
post #2

Battery doesn’t last as long as the old version (which didn’t exactly have fantastic battery life in the first place). And you’ll soon HAVE to use your FB account with it. Interesting they’ve killed the Rift S. So they’re all in on the Quest.

I imagine they have done research on how much people care about using it without the power cable plugged in vs. the weight of a larger battery. Even for portable use, it might be better to use an external USB C power pack than have a large battery on your head.

Balancing weight on front/back of head is important for comfort so possibly mounting battery on a head makes it comfortable, even though more weighty.

Re: Oculus Quest 2

#360

Getting torn to shreds in the Ars Technica review: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... Even excluding the hard requirement on a Facebook account it seems there were a lot of compromises made to get the price down.

This review strikes me as weirdly biased. There's a TON to love about this headset. And the price point is simply amazing. Feels to me like the author had an axe to grind.

> There's a TON to love about this headset. And the price point is simply amazing.

Like what? Genuinely asking - I've not tried it. I read that review though and while it certainly came across as negative he brought up a LOT of huge negatives (enough that I would never consider it) - but I'm still happy to hear what you like about it!

Post reply on HN