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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#351

I'm amazed so many people care. Not having a Facebook account for me is social suicide. Helps that Messenger is a very good messaging app and Facebook the main site is a good timewaster. Make a throwaway one if you really despise Facebook so much.

No.

Re: Facebook account now required to login to Oculus devices

#353
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

Mmm... nah.

From the 2014 HN thread[0]

>Please login using your Facebook account to continue.

[0]https://news.ycombinator.com/item?id=7469242

Re: Facebook account now required to login to Oculus devices

#354
post #105

This was the reason I bought an HTC Vive instead of a Rift; I never trusted that this would hold. I recently considered buying a Quest. I won't ever consider that again. Don't support Facebook ever, they don't deserve it. Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088

The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.

I've only completed a few projects with Steam/Open VR and the Vive, and found it a little harder to deal with. It's mostly wrapping input APIs, and different friends / invite systems.

But Vive don't have anything on the quest to the best of my knowledge. We ship a lot of stuff on Quests and dev on them is really quite nice (with Unity).

The worst part was having to make a workspace Facebook account or whatever that thing was called, right as the Quest was just coming out. All the docs were hosted behind a login. Nightmare.

I don't know if Oculus could have done it without Facebook money though. It seems to me the world at large wasn't giving VR enough attention. We're finally seeing proper B2B adoption now and shit like this with Facebook accounts is going to make things a lot harder. It's kinda tricky sometimes getting hardware into banks or the NHS or any place that has funky or strict hardware procurement. This is just another barrier for all that.

I've not read the dev emails that have come from Oculus yet. But Oculus are meant to be rolling out their new 'Business' backend for remote deployments soon. Hopefully this isn't B2B side too.

Re: Facebook account now required to login to Oculus devices

#355
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Just make a fake FB account exclusively for this purpose. If you're forced to use a FB account at least don't link it to your actual profile. I have a separate fake FB account for every service that requires FB.

What phone number do you use for each account you create?

Re: Facebook account now required to login to Oculus devices

#356

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

I'm in a similar boat. I purchase a Quest a while back (unaware of the Facebook affiliation), and really enjoy it. I can't see myself using it again after this, however.

Re: Facebook account now required to login to Oculus devices

#360
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

Facebook's reputations in 2014 or 2020 don't matter. This is what happens and how the world works.
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