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Playdate – A New Handheld Gaming System

play.date

351–360 of 424 posts

Re: Playdate – A New Handheld Gaming System

#351

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

I get the impression that you may not have played a lot of indie jam games. A hand-crank is one of the least weird things I've seen done. Hell, I once made a game where the controller was two people arm wrestling each other. At least a crank is practically usable. As a self-described inveterate hobbyist, I completely understand looking around a workshop full of parts and saying "gee, what could we do with that?" And…

Line Wobbler! https://wobblylabs.com/projects/wobbler

Re: Playdate – A New Handheld Gaming System

#352

Not to discount the hardware, which looks absolutely beautiful, but what strikes me the most is the business model. A new game, every Monday, delivered wirelessly to your pocket. What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make. Games released today are still encumbered by the regional and geographic thinking of traditional softw…

I don't think this comment is very accurate.

The first party stores do not make more money than Steam and other third party stores combined with mobile

I also don't really know what business model you're describing. Subscription with a weekly game drop? PSN is the subscription for online Playstation services and it comed with several free games a month. There are a few existing "stream any game" services as well, PSNow, Origin's subscription etc.

Re: Playdate – A New Handheld Gaming System

#353

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

I think they just read Bret Victor's rant about touchscreen interfaces ruining interface innovation: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesi...

Re: Playdate – A New Handheld Gaming System

#354
post #2

It would be cool if the crank was also used to charge the device's battery.

Apparently the issue is torque for such things, the OLPC was originally going to have a crank but the force was too much for the laptop body to take long term.

Is OLPC still around? I feel like I haven't heard much of anything about it for quite a few years.

Maybe at this point it's supplanted by smartphones?

Re: Playdate – A New Handheld Gaming System

#355

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

Occam's Razor

Sure, but why a crank that's going to snap off, instead of say a scroll-wheel or track-ball? Both of those are mechanically solid and well-established input devices.

Re: Playdate – A New Handheld Gaming System

#356
post #351

Earlier quoted context omitted.

I get the impression that you may not have played a lot of indie jam games. A hand-crank is one of the least weird things I've seen done. Hell, I once made a game where the controller was two people arm wrestling each other. At least a crank is practically usable. As a self-described inveterate hobbyist, I completely understand looking around a workshop full of parts and saying "gee, what could we do with that?" And…

Line Wobbler! https://wobblylabs.com/projects/wobbler

This is so cool! The future looks bright again,im starting to feel we’re gonna survive the touchscreen takeover and will go back to revisit physical analog controllers.

Re: Playdate – A New Handheld Gaming System

#357
post #333
post #83

Earlier quoted context omitted.

Yeah, we're a team at MSFT (same org as VS Code). All* our code is open source. We use Google Blockly, and we've made a number of contributions upstream to them. What's your product? * Our server code isn't open source, but it's basically just a node app serving a SPA. Everything is client side. Works offline too.

My product is called Devev. I moonlit the product for the past few years while working at Microsoft. I quit about a month ago to get it over the finish line. I'm still pre-launch but here are some images: https://imgur.com/a/zLS1g0t I worked on video games for the past few years and saw many less technical colleagues empowered by tools like Unreal Engine's Blueprint ( https://docs.unrealengine.com/en-us/Engine/Bluepr…

This is really cool! I've often wondered if a Blueprint-like editting experiences could be used more broadly. Looking forward to seeing this grow. I think there is also great potential for a very approachable debugging experience.

Targeting build systems seems like a great fit as well, since as you pointed out the build DAG is naturally a graph.

When you mentioned games programming, I thought of Dream's visual programming: https://youtu.be/eMRp3QMAkz8?t=773

I love the idea of using typescript types to define visual code atoms. We do a very simple version of that to create our Blockly blocks, e.g. block definition: https://github.com/microsoft/pxt-microbit/blob/master/libs/r... although I'm sure you could take that much farther.

We run TSC in the browser in a worker thread, here's an example, in case that helps: https://github.com/microsoft/pxt/blob/master/pxtcompiler/emi... We use TSC for typechecking and our own typescript compiler for compiling down to ARM assembly.

Re: Playdate – A New Handheld Gaming System

#359

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

Look at some of the other products Teenage Engineering has produced. They have a crank control for the OP-1 ( https://teenage.engineering/products/op-1/accessories ) plus other LEGO accessories.

So maybe the easier explanation is they hired some good industrial designers, who had happened to previously work on various cranks, and they possibly pitched the idea to the Panic team when asked to design the game device?

The point standing that it was an odd choice for a game controller anyway you cut it and most likely wasn't through some UX problem solving process related to games.

Re: Playdate – A New Handheld Gaming System

#360
post #72

It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php

Have you seen https://arcade.makecode.com ? It's a free, open source, web-based editor for making games, and you can download games to a number of hardware boards, or play on your phone or any web browser. The cheapest hardware right now is $25 from Adafruit [0], but more hardware is coming out all the time. Also this audience might be interested to know that soon there'll be Python support in MakeCode. More details…

Very cool! Any plans for making it possible to create Android apps with this?
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