Earlier quoted context omitted.
Now i'm squarely in frontend web-app development right now which definitely changes things (mainly the complexity is centered around enabling fast changes/additions to the codebase, and not the actual business logic for the most part), but while "deep functionality and small interfaces" sounds good on paper, most of the time giant files with a few functions exported aren't a good way to manage that. Sure, it solves t…
Breaking things down into smaller pieces is good when it’s good... but there are drawbacks that I feel are often ignored. For example, as you say, a small piece of stand alone code implies that someone can do meaningful work on it without understanding the entire context around it. It also implies that it is suitable for reuse. But if it’s both reused liberally and encourages you to keep working on it, it will almost…
This is particularly true on teams where a significant proportion of the developers is reticent to refactor code as they go. It seems that given a developer with a sub-80th (or so)-percentile propensity to refactor, the more broken up the solution is (into smaller functions, methods, classes, modules, etc.), the less likely that developer will be to refactor the solution when an obviously better approach exists.