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Microsoft Acquires Xamarin

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Re: Microsoft Acquires Xamarin

#352

I wouldn't be surprised if they followed this up with a purchase of Unity3d ...

This would make a lot of sense. If Microsoft acquired Unity3d and updated C# language support to a recent version it would mean there would virtually no reason to use anything but C# for application and game development.

Re: Microsoft Acquires Xamarin

#353

Earlier quoted context omitted.

Kinda funny how things work out. Back when MS broadcasted OSX/ nix compatibility for Visual Studio I felt it necessary to comment that .NET development has been supported in OSX/ nix for over a decade. In short, Miguel De Icaza should be awarded a medal from MS for his heroic effort in developing the Mono platform and tooling; in spite of the constant threat of legal action from Microsoft for 'patent infringement' of…

He'd been pretty buddy-buddy with Microsoft for a while. Microsoft has owned patents on the underlying technology, but as far as I'm aware they never did anything to indicate that they might sue Ximian or Xamarin. As far as I can tell, the bulk of the concern about Mono stems from FUD-spreading by RMS.

I think Stallman's concerns regarding the subject were / are perfectly valid.

Re: Microsoft Acquires Xamarin

#354
I hope Microsoft focus will be on driving adoption of Xamarin (and therefore C#, .NET, and Visual Studio) rather than generating revenue. Current pricing is prohibitive for small shops and individuals.

EDIT: a new era for Developers, Developers, Developers?

Re: Microsoft Acquires Xamarin

#355
post #154

Earlier quoted context omitted.

"Works quite well" is a phrase I've never used with Xamarin. I stopped using it about a year ago for two reasons: (1) _every_single_release_ would break my apps and would then require spending inordinate amounts of time trying to get things building again, and (2) I could no longer justify paying for the professional edition just to be able to use Visual Studio on my hobby projects. I am very much hoping that both of…

Yeah, that thousand dollar per developer price tag is a little steep. I built out a cool little proof of concept app in it last year on a trial license, but it was just not worth it to go in at that price on it, when a mobile client would effectively just be a free feature for us. Using one of the webview wrappers was the better decision at that time.

Per developer per platform. Two guys developing for ios and Android would pay 2k every month. Add the damn exchange rate (I live in a 3rd world country), and the price is blocking for anything but enterprise development.

I just abandoned it for Ionic after pitching the product to my peers for two years.

Let's just hope that MSFT indeed add it to Visual Studio without any additional costs.

Re: Microsoft Acquires Xamarin

#357

Earlier quoted context omitted.

Nonsense. The last 5 years show it's a whole new Microsoft. Disclaimer: I have been one of the ones pushing the last 5 years to make that statement true. ;)

Nonsense. The last 5 years shows that Microsoft isn't quite sure about it yet. Better? Yes. A "whole new Microsoft"? No.

Facts?

Re: Microsoft Acquires Xamarin

#359
post #154

Earlier quoted context omitted.

Yeah, that thousand dollar per developer price tag is a little steep. I built out a cool little proof of concept app in it last year on a trial license, but it was just not worth it to go in at that price on it, when a mobile client would effectively just be a free feature for us. Using one of the webview wrappers was the better decision at that time.

Per developer per platform. Two guys developing for ios and Android would pay 2k every month. Add the damn exchange rate (I live in a 3rd world country), and the price is blocking for anything but enterprise development. I just abandoned it for Ionic after pitching the product to my peers for two years. Let's just hope that MSFT indeed add it to Visual Studio without any additional costs.

It was the per platform pricing that killed it for me. I was so annoyed that a solution for multiplatform development made you pay twice. I liked their T-Shirt promotion idea with the tshirt store demo, but that errored out on me and it was their code.
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