YouTube now defaults to HTML5 video
341–350 of 414 posts
Re: YouTube now defaults to HTML5 video
#342Earlier quoted context omitted.
I remember at one point Real Player had a redesign, it was sleek, well integrated and could stream all kinds of content very appropriately.
It also supported SMIL with real-time buffering of content from independent sources. You could create a small XML file that dynamically and seamlessly streamed video excerpts from multiple servers, appearing as one stream.
Re: YouTube now defaults to HTML5 video
#343Earlier quoted context omitted.
They would have to get all their pieces from you, breaking protocol. They'd also have to be doing this on a large scale. They'd also either be breaking whatever laws you might be breaking, or they are providing you an implicit license.
"They would have to get all their pieces from you" If you're suggesting that it's only copyright violation if you download a complete work from somebody, you're flat out wrong.
So, maybe "they" (person/group alleging infringement) wouldn't have to get all the pieces, but it makes their case much stronger. There can certainly be fair use arguments made for transmitting torrent piece sized copies of protected works.
Re: YouTube now defaults to HTML5 video
#344Earlier quoted context omitted.
Unless the playback hardware is DRM'd and encased in an impenetrable box, you don't need to capture photons and compression waves, just the output at the DAC, which can give you perfect fidelity to the original digital signal.
Yes, but who does that in real life outside the tiny community of extreme hardware nerds? Absolutely such things are possible, but they're increasingly impractical. It's the same reason that people promote widespread adoption of encryption; there's no encryption so strong that it couldn't be easily circumvented at the endpoints by really dedicated sppoks, but the sheer inconvenience is itself a safeguard against mass…
Beauty of digital.
As for the spooks, depends on what you mean by "easily".
Edit: According to a video[1] posted on Vimeo (which claims to be from a DMCA hearing) representatives of the MPAA appear to make recommendations on how to do the capture and they provide some tips that will increase the quality of the final product.
For example, hooking directly into the audio output; and, removing other light sources.
Re: YouTube now defaults to HTML5 video
#345Earlier quoted context omitted.
Only because it is literally the only way to support the feature. Nothing sneaky about it.
Clipboard API and events. W3C Working Draft 09 December 2014 http://www.w3.org/TR/clipboard-apis/
Re: YouTube now defaults to HTML5 video
#346Earlier quoted context omitted.
foobar2000 and GoneMad Music Player? Dunno, I'm that propeller hat guy who carries his music around in Opus Format on his Android ...
What's Opus like for day-to-day use? Do you notice any battery hit on Android from it being decoded in software? (assuming AAC is done in hardware - could be wrong) What kind of quality/filesize do you use? If I'm used to ~170kbit VBR AAC/MP3 for headphone use, what settings would I need for Opus?
I'm using 72-96 kbit/s as bitrates, I've been playing around with that actually. 72 kbit is too little sometimes, 80 is fine, 96 is safe. Encoding is done in foobar2000, copy everything into a playlist, right click -> encode. My archive structure is this: At the top, there is one folder "Lossless", one folder "Lossy", each with subfolders for artist and album. foobar2000 and any other players syndicate their library from both folders.
I have separate versions of my music archive on my laptop and on my phone, each of which are complete. For the laptop, Lossless gets converted to Opus, Lossy remains the same, folders get merged. On the phone and tablet with tighter space constraints, I just re-encode everything to opus and merge. I won't notice the artefacts of re-encoding MP3 to Opus when there's a train humming in the background and people talking.
My best headphones for use with my phone are the 50€ Shure earphones. I also have some large open headphones from Thomann. Both are kinda good, but not studio quality good, so some details will escape me. I could maybe find some differences between Flac and Opus in some recordings if I tried very hard, but frankly I hate paying attention to audio quality. It's a very draining task that I restrict to comparing amplifiers/DACs and speaker setups, and I'll always use Flac for that anyways.
Re: YouTube now defaults to HTML5 video
#347Earlier quoted context omitted.
I've had a pretty poor experience with HTML 5 video. It stutters far more than flash and in particular it does very weird things when I try to skip around in videos. I'll miss flash.
The thing I find is that ever time the HTML5 window changes size is that it appears to drop all data and start loading again. So my old tactic of open 5 tabs, maximise and watch one by one is completely nerfed
To prevent YouTube from switching sources when resizing the content, select a specific quality first (it defaults to “Auto”). I wouldn't be surprised if there were browser extensions that automatically do this (e.g. always choose the highest quality).
Re: YouTube now defaults to HTML5 video
#348By the way, is MPEG-DASH* patent encumbered or not? I didn't find clear answer on that. Youtube is using DASH (on the server side) to implement adaptive streaming. * https://en.wikipedia.org/wiki/Dynamic_Adaptive_Streaming_ove...
Re: YouTube now defaults to HTML5 video
#349Next up (I hope): Twitch. Then I think I'm done with that extension.
Twitch streams in HTML5 for me on Safari, if Flash isn't installed. No comments, though.
Re: YouTube now defaults to HTML5 video
#350Earlier quoted context omitted.
Oh my god I completely forgot about RealPlayer. Luckily there was an alternative, Real Alternative, that enabled you to play the content without having to install that ghastly RealPlayer. It seems like the community always finds a way around crappy software.
What's the community using instead of iTunes?