This is incredibly stupid, but don't laugh at Spaniards: your (and my) lawmakers are equally likely to enact similarly stupid laws. It's mind-boggling how stupid the world can be sometimes.
"hate the sin, love the sinner", or something
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This is incredibly stupid, but don't laugh at Spaniards: your (and my) lawmakers are equally likely to enact similarly stupid laws. It's mind-boggling how stupid the world can be sometimes.
"hate the sin, love the sinner", or something
Assuming that "piracy is a service problem, not a pricing problem" is still the prevailing wisdom, what is Spain / La Liga doing wrong that sports piracy is so prevalent as to warrant this? It seems like a no-brainer to expand stream availability and charge appropriately for it vs. scheduling daily kneecaps of other economic activity.
> Assuming that "piracy is a service problem, not a pricing problem" is still the prevailing wisdom I don't have experience with broadcast media (in Spain, especially) but I a little experience on the software side: I could not believe the lengths some people would go to in order to avoid paying even $5-10 for useful software. Hours of work, sketchy cracks, downloading things from websites likely to compromise their…
A common phrase used to be "I pirate the software so I can afford the hardware". There's a tangibility to hardware that's not present for software and media, which means many people simply don't feel it's worth what is being charged, especially media intended to be consumed once and forgotten about (e.g. a sports match). Computer hardware is a durable good.
That said, I pretty much stopped pirating things when Steam got decently good and I was working a normal professional job. Prior to that, I really did have to choose what I was willing to pay for, and I really did get a better experience using pirated software vs buying the legit thing. At this point though, I get a better than average experience through Steam on Linux (I just avoid any games with Denuvo or other kernel-level bullshit), and I can easily afford both the hardware and the software, so the convenience and quality of experience + my better purchasing power makes it pointless to even engage in piracy anymore.
I'd like to think I'm a rational actor, sort of, and so are a lot of other people. Paying 79-115 EUR/mo to watch a few matches, in a country where the average monthly take-home pay is around 1700 EUR, you're talking about asking for nearly 7% of the average take-home pay /just/ to watch soccer. To put this into context, the common wisdom is to spend 30% on housing, so La Liga is saying its reasonable to ask a Spaniard to spend 1/4th what they do on housing on just the ability to watch soccer matches. No wonder people would rather find pirated streams.
Oh hi HN, I'm one of the folks behind https://hayahora.futbol , we monitor the blocks via a varying set of homelab infrastructure to at least try to make a bit more transparent when they occur and what gets blocked (which isn't public, and we have to guess). Feel free to AMA!
Thanks for the website, really usefull - hopefully it will save me quite some time I am trying to debug a network issue on another sunday afternoon! My question is - as someone on a sibling thread pointed out - it just showed "NO" while the champions league Madrid game was on. And that match is particularly mentioned in the above news article as to be the first match where these new changes come into effect. So were…
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the voters don't vote on issues, and there are no consequences for breaking campaign promises. and direct democracy is le bad, of course (since Brexit).
Direct Democracy is bad because even if people were capable of doing the hard work to actually decide on coherent trade-offs, for which there is precious little evidence, they do not have time which means we should hire a few people to do that hard work, and that's what an Indirect Democracy is.
The idea is basically that you give a politician a mandate to use your vote. Whatever your chosen politician votes for will count as their and your vote. If you happen to disagree with your chosen politician on a given question, you can manually vote in that question. Your chosen representatives vote in that question will then be worth one vote less, since you've effectively used it yourself.
In the end we get the best of both worlds: voters don't have to vote in every single issue, but they can should they choose to. When they don't vote themselves, a politician they've chosen gets to use their vote, in a representative-like manner.
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the voters don't vote on issues, and there are no consequences for breaking campaign promises. and direct democracy is le bad, of course (since Brexit).
Direct Democracy is bad because even if people were capable of doing the hard work to actually decide on coherent trade-offs, for which there is precious little evidence, they do not have time which means we should hire a few people to do that hard work, and that's what an Indirect Democracy is.
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To the contrary, there is evidence that DRM increased sales. Researchers analyzed data on sales before and after cracks for video games shows up to 20% lost sales of a game is cracked quickly: https://arstechnica.com/gaming/2024/10/the-true-cost-of-game...
It seems hard to take that interpretation at face value (20% seems to be an effect of a week 1 crack post-release with total revenue lost estimated at 25%; week 3 crack has estimated total losses at ~12%, and week 7 crack at less than 5% of total revenue loss..., ~0% for week 12+ cracks). This is also based on extrapolation on top of extrapolation covering only 86 games with "majority" surviving without cracks into w…
> But to be precise, even if all of the above is covered, this is not proof that DRM increases sales, but that crack availability for Denuvo-protected games decreases sales depending on the timing — it is a subtle distinction, but perhaps publicity of a crack availability motivates more people to take that route?
The fact that crack availability leads people to pirate instead of buy is exactly the point. I guess it's more correct to say that DRM prevents lost sales rather than increasing sales, but that's effectively the same thing.
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I don’t know if just one instance means direct democracy is bad. For example, in the US referendums have been used a lot for issues that are popular for voters, but politicians won’t touch. (Weed legalization in many states, Abortion protection in Missouri I believe) You could also argue Brexit. Ultimately, most of the UK was okay with shooting themselves in the foot to feel more independent like the good olds days.…
I'm anti-Brexit (not that it matters, not British) but also pro-referendum in general. One modification I'd like to see is higher thresholds for more significant actions, especially ones that are difficult to reverse like this was. I don't think something as huge as Brexit should be decided on the basis of 50%+1. There should be a bias towards the status quo, and this should require maybe 60% or 2/3rds to overcome.
You'd need most of the people to understand why 60 or 66.(6)% of people are needed to decide something and really believe in this threshold. And Y% of the populace is different psychologically than Y% of elected officials (in cases where a supermajority of officials are needed to pass Z in a forum like parliament/house/senate).
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Direct Democracy is bad because even if people were capable of doing the hard work to actually decide on coherent trade-offs, for which there is precious little evidence, they do not have time which means we should hire a few people to do that hard work, and that's what an Indirect Democracy is.
I don't know. Direct democracy seems to work well in Switzerland and badly in California. So direct democracy is clearly not bad per se. We know it can work.
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> I don't think it's worth discussing until we can be honest and admit that a lot of people pirate because they want free stuff. Every HN piracy conversation has a lot of words written to try to avoid admitting that "free stuff" is a big motivator for a lot of people Well, see, the thing is you're right, but the "service problem" quote actually addressed that. There's a percentage of people who will never pay, it's t…
To the contrary, there is evidence that DRM increased sales. Researchers analyzed data on sales before and after cracks for video games shows up to 20% lost sales of a game is cracked quickly: https://arstechnica.com/gaming/2024/10/the-true-cost-of-game...
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> Every new service is a colossal headache to set up payment, remember to cancel payment if you only wanted to see the single event and have no need for the service the rest of the year, find what's playing on what when I just don't find these arguments convincing after watching my friend spend cumulative hours upon hours jumping between pirate streaming services trying to find a stable feed for every game. This feel…
My opinion is the original 99 cent app, then followed free apps and services caused a public devaluation of software costs. Use Youtube as an example. It tickles me hearing people complain about the cost of a YouTube subscription. In my head, I’m well aware of the colossal amount of costs that go into the hardware and software that allows for such a service to exist in the first place. Yet it’s a bloody outrage to sp…