> Video games stand out as one market where consumers have pushed back effectively No, it's simply untrue. Players only object against AI art assets. And only when they're painfully obvious. No one cares about how the code is written. If you actually read the words used in Steam AI survey you'll know Steam has completely caved in for AI-gen code as well. It's specifically worded like this: > content such as artwork,…
> Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver. Yes, this is a wildly uneducated perspective. Procedural generation has often been a key component of some incredibly successful, and even iconic games going back decades. Elite is a canonical example here, with its galaxies being procedurally generated. Powermonge…
So procedural generation is extremely prevalent in most AAA games and has been for a long time.