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Antirender: remove the glossy shine on architectural renderings

antirender.com

341–350 of 478 posts

Re: Antirender: remove the glossy shine on architectural renderings

#342

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

This will be an unpopular answer but one way that could have worked is just good ol' advertising, because it directly converts "virality" into income. Any solution that requires the user to bust out a credit card and put down his billing address has way too much friction for the median user to get through.

Doesn't an ad require the user to bust out their credit card eventually?

Re: Antirender: remove the glossy shine on architectural renderings

#343

Earlier quoted context omitted.

Ideally the model would be run locally in the browser, so the author isn't paying whatever they're paying. But the web standards to do complicated stuff locally aren't there yet and probably will never be. That's not a practical answer but it's my two cents.

I wish I could give him two cents without having to try. HTTP status 402 with micropayments or something needs to become a thing. The platforms do it... (subs, tips, donations, rewards etc etc.) Why can't the web.

Yup, the technology exists to do this, but saying such words on HN will lead to critics.

Re: Antirender: remove the glossy shine on architectural renderings

#345

Earlier quoted context omitted.

Your image made the reddit front page: https://www.reddit.com/r/memes/comments/1qrwa2l/society_with...

For however brief a moment. It's gone now.

Reddit shows cached versions of posts on the front-page, so it might actually remain there for a couple of hours after the subreddit mods deleted it.

Re: Antirender: remove the glossy shine on architectural renderings

#346
post #80

Earlier quoted context omitted.

What a beautiful and nostalgic game that was. I’ve never had a game hit me like that since!

I really enjoyed "Samorost 3" by the same developers. Machinarium still takes the cake though.

Don't miss out on their Botanicula too!

Re: Antirender: remove the glossy shine on architectural renderings

#347

This should be compulsory for pitching architects and entrepreneurs. Prove that your design can withstand real weather and the washed out decay of time. Classical architecture withstands weathering and littering remarkably better. Architects are even using corrugated steel sheets intended for ugly shacks as the fascade of new buildings intended for people to live in. It couldn't be worse.

It baffles me that contemporary architects don’t seem to be aware of the existence of rain. Why put white render on the facade of your building if it turns to green within five years? Why the hate for large overhangs that would solve this problem for cheap?

Re: Antirender: remove the glossy shine on architectural renderings

#348

Earlier quoted context omitted.

Not everything needs to be a business!

If there’s one thing I learnt from HN it’s how many people can’t comprehend this. Is it a byproduct of growing up in a very transactional or selfish environment?

Yes. First being a YouTube creator became a business, then twitch, tiktok, twitter. GenZ basically grew up with everything being/becoming a business "opportunity". Making money is the goal for "creators", to the point where ads have become normalized and not having a sponsor is leaving money on the table.

Re: Antirender: remove the glossy shine on architectural renderings

#349
post #327

Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…

I see this as well with huge modern buildings with wood parts. They look great the first year. The wood shines red’ish. After a winter the wood part starts to grey out. I understand that this is sometimes a look they strife for but all the preview renders show it in the prestige condition. Nobody is doing a yearly training. And don’t get me started on all the glass survives for elevators, roofs, bus stops, divider panels next to tram stops (I’m mainly meaning Berlin here) which nobody cares to clean or is so difficult to clean that after 2 or 3 years it looks very run down.

Re: Antirender: remove the glossy shine on architectural renderings

#350
post #327

Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…

Most of the mega projects are in authoritarian states. So in a way it is about the photo op at opening. And then the next mega project.
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