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Linux gamers on Steam cross over the 3% mark

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Re: Linux gamers on Steam cross over the 3% mark

#341
post #334
post #198

Earlier quoted context omitted.

Dare I suggest you use NixOS, or even better, https://github.com/Jovian-Experiments/Jovian-NixOS , so you 1) get a working setup in minutes by following just https://nixos.wiki/wiki/Jovian_NixOS ; 2) if something does not work, you don't start from scratch next time you have an urge to try again; 3) have best-in-class community support; 4) overcome lack of apps by plugging into nixpkgs - the biggest repo of packages…

Link looks dead?

Remove trailing `;`

Re: Linux gamers on Steam cross over the 3% mark

#342

Earlier quoted context omitted.

My tech friends always joke that pretty soon we’re going to see “the year of the Linux Windows”, where windows will just be an OS on top of the Linux kernel. I think we’re only half joking though, I could see it happening.

> " My tech friends always joke that pretty soon we’re going to see “the year of the Linux Windows”, where windows will just be an OS on top of the Linux kernel. " There's no need because the Year Of Linux On The Desktop™ already happened and it's called WSL2. Meanwhile, the opposite has also already actually happened: SteamOS + Proton is a distro whose main purpose is to be a launcher for Windows apps on a Linux ker…

Linux has won on phones (Android) and on the server side. I don't think Windows Server is seriously used for anything but Exchange/AD these days, outside of hosting specialized or legacy apps.

Windows also comprehensively lost the "exclusivity" moat. Most of popular apps are now cross-platform, because they need to run on Android/iOS/macOS. So desktop Linux is often an easy addition: Slack, Discord, all the messengers, Zoom, various IDEs, etc.

So Linux indeed won to a large extent. Just not in the way people expected it.

Re: Linux gamers on Steam cross over the 3% mark

#344
post #260

Earlier quoted context omitted.

You can trivially sandbox your Steam installation with pretty much zero performance overhead, if you install it through Flatpak. Using an app like Flatseal, you can then configure Steam to only have access to a designated drive with next to no further contact to your PC. You can individually disable access to networking, audio, D-Bus, USB devices, Bluetooth, shared memory and even the GPU itself if you're really frea…

>Steam installation with pretty much zero performance overhead, if you install it through Flatpak. In reality that isn't true. Flatpak steam runs like poo for a lot of people. Really, flatpak should be avoided if there are other installation methods, in general.

Flatpak works fine for me on Arch. I use it mainly to avoid needing 32bit libs installed. Once steam goes 64 I’ll go native.

Re: Linux gamers on Steam cross over the 3% mark

#345

Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though. Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

Even on Windows they are losing despite the invasive anticheats. I suspect the answer to cheating will ultimately be big brother and hiding information from the client. The server should stop sending positions of undetected enemies - this requires rethinking game engines due to the predictions they perform. The server should log every single action by every single player (full replays) in perpetuity, train models on…

> I suspect the answer to cheating will ultimately be big brother and hiding information from the client.

The speed of light makes this _marginally_ problematic to do. It is possible that a unit might move out of the fog of war, or out of cover, during the latency to the client (or between server ticks). You'd effectively have pop-in during some scenarios - but it would be minor and the net benefit would probably make it worth it.

I recall one of the MOBAs adding this during its lifecycle, HoN I think?

Re: Linux gamers on Steam cross over the 3% mark

#346

I only wish Fortnite were possible. that’s the only thing I keep windows around for.

Sweeney said Linux is cancer when they stopped Linux support for Rocket league, so probably unlikely.

He said that the market share wasn't worth it. Yet they support MacOS (which has had a lower market share compared to Linux in this segment for a while).

Re: Linux gamers on Steam cross over the 3% mark

#347
post #90

Does this over count because I think good chunk of Linux people (including me) have dedicated windows or maybe old windows machine where they play some of the games that are unplayable on linux. Also double boot is something that would be common in situations like that. In such case, I think this should be higher a little bit. Or Am I missing something?

It is an indicator but far from real imo. Percentage of users that participate in the survey could be different across different OS too.

Re: Linux gamers on Steam cross over the 3% mark

#348

As a Steam game developer I don’t think I can ever forgive Linux for being 1% of our players but 50% of our support tickets. I probably shouldn’t hold a grudge, but I do! I suppose it’s probably better in 2025 now that the best API for Linux gaming is Win32. Proton is genuinely spectacular. I love my Steamdeck. SteamOS is great. Supporting one distro is easy. It’s supporting a million unique permutations that is pure…

I like the idea of Linux-native games but I've honestly never gotten it to work. Not on Ubuntu, not on Fedora, not on NixOS. The Steam Runtime is supposed to remove the distro from the equation - but, again, I've never seen it work. Proton is the sane target.

Re: Linux gamers on Steam cross over the 3% mark

#349
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

me just realizing that React start menu thing I saw last week was not a joke… o.O

Re: Linux gamers on Steam cross over the 3% mark

#350

I made the switch more than a year ago and it's been basically problem free. Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine). The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always…

Meanwhile nothing epic will work on mint (at least I can’t get them working), there are frequently broken components of games (eg. phasmophobia mic won’t work), most multiplayer stuff with anti-cheat won’t work.

Whenever I see someone say “most modern games work flawlessly” I know they’re full of shit or just don’t do much gaming.

Don't get me wrong, I’m not going back to windows, but it’s not the panacea that people pretend it is. Often enough it doesn’t “just work” and you have to hunt down some additional command line args to get games to run.

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