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A WebGL game where you deliver messages on a tiny planet

messenger.abeto.co

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Re: A WebGL game where you deliver messages on a tiny planet

#341
post #308

Earlier quoted context omitted.

On that subject, and since the Summer Afternoon direct link was not provided, can anybody actually get the project to work? Apparently made it on to HN 2.5 years ago. https://news.ycombinator.com/item?id=34461808 Not sure if its just my system, yet I always start stuck in the ground unable to move. https://summer-afternoon.vlucendo.com/

So there are - sloth on a tree - UFO in a forest - playground - alien on a beach What's the 5th thing you have to find?

There's one of the houses with a platform...

Re: A WebGL game where you deliver messages on a tiny planet

#342

Earlier quoted context omitted.

One thing I found is the field of view is much better in landscape orientation on my phone than portrait. Still a little small but not nearly as bad.

It's perfect on the almost square-ish main screen of a foldable. In fact, it's the best looking game experience on a foldable I've seen so far (most games are designed for either mobile or tablet form factor, and can't quite handle the in-between). And it's cool how you can just fold or unfold the device on the fly, and the game just adapts without anything more noticeable than the camera pivoting a bit if needed to…

Yes it is just correctly responding to window resize and device rotation events

Very good implementation for sure

Re: A WebGL game where you deliver messages on a tiny planet

#343
Jumping up and down in front of another messenger and getting a human reaction made my jaw literally drop.

It was the cherry on top of this complete flex of brain power. This is like Pixar’s demo reel. Could easily define a generation of technological advancement.

Re: A WebGL game where you deliver messages on a tiny planet

#345

It could use a tutorial but this is probably the first time that I didn't care about the actual aim of the game because of how beautifully it looks and sounds. I could just run around in your little world forever and feel nice. It's really well done.

I think walking around and seeing the game is the whole point of the game. Not much traditional "game" in it. It's like Myst or Firewatch which are sometimes (derogatorily?) called "walking simulators"

Re: A WebGL game where you deliver messages on a tiny planet

#346
post #99

Love all of it except for the camera controls on iOS. Not sure how you could improve them but they need some work. Camera gets too close to the character a lot. Might consider two touch controls that separate movement direction and camera position.

Yes. Camera work needs some improvements.
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