Live data from Hacker News

Baldur's Gate 3 Steam Deck – Native Version

larian.com

341–350 of 462 posts

Re: Baldur's Gate 3 Steam Deck – Native Version

#341

What does native mean? Is this a linux binary? Using wine directly linked under the hood? Or did they actually build a native application with no translation layers, no matter how they're added?

>Is this a linux binary? Yes https://steamdb.info/depot/2330359/ You can download the native version on any Linux distro https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

Well I could, but I already finished the game using the Mac version :)

Thanks to Larian for doing cross platform.

Re: Baldur's Gate 3 Steam Deck – Native Version

#342
post #328

Earlier quoted context omitted.

Just checking DeckHD, sadly it's still 60hz. I mostly use SD to stream from my main rig, so i can always have >60fps on my SD.

Can you stream games at over 60fps?

Yes. I can stream 120fps with moonlight and sunshine

Re: Baldur's Gate 3 Steam Deck – Native Version

#343
post #307
post #198

Earlier quoted context omitted.

I would imagine this update tranfers to general Linux well? Not a small thing.

That'd be nice, though at the moment I hope that if the update instead breaks something on Linux -- a distinct possibility --, I can go back to the Proton version which has been working pretty much perfectly.

Something I wonder is if this new version is a linux build specifically targeting the deck hardware+OS setup, have Larian now committed themselves to following whatever Valve does in future for changes to that setup. In any case, they've got a fallback which is the windows version on proton, but it's inverting how Valve has trained many to behave which is to make just a windows version and delegate linux support to them.

There's also been persistent speculation about whether Valve would take on the burden of releasing SteamOS as a general distribution anyone can install on their own hardware (which I think is unlikely), which could in turn affect how Larian has to treat this port even if that is just communicating what it is and isn't.

Re: Baldur's Gate 3 Steam Deck – Native Version

#345
post #215

Earlier quoted context omitted.

Yes, but native is always native.

Native doesn't automatically mean better - quite a few examples of games running better on proton than with native executables(and yes then we can start arguing that it just means the native port is done poorly, but I'm just saying don't assume native will always run better).

It seems like a similar argument around the popularity of third party engines, whether studios should use Unreal, or whether they have the expertise/resources to change to and use another engine, or make their own bespoke engine, and if that will produce better results.

Re: Baldur's Gate 3 Steam Deck – Native Version

#347

I had tried to run BG3 on my Steam Deck a couple months back. It ran... okay. Lot's of hitches and I had to tune things way way way down, but somewhat playable. I'm very grateful that they took the time to build a native Steam Deck release for the game, not really something I had ever expected. Hopefully with this I can actually jump in and enjoy the game!

I played the entire game on Steam Deck and had a great experience. 100+ hours

No offense, but some people requirements are really, really low. I played God of War on Steam Deck and it was not a good experience, it was at the bottom of 'okay', and only because at that moment I wasn't at home to play on better hardware.

This is the reason why I don't believe when people say that it runs great without trying it myself.

Re: Baldur's Gate 3 Steam Deck – Native Version

#348
post #215

Earlier quoted context omitted.

Yes, but native is always native.

Proton version often works much better than a native port. So I now always just force that on even if there's a native version.

Proton version will always work better if someone does not show an example and encourage the usage of native support. With Proton you are guaranteed to never reach the optimal potential, or get full advantages of the Linux/Wayland ecosystem. While with native versions you have at least the chance to get in there.

It is like judging someone for taking an advantage of the new CPU instructions that accelerate processing because general instructions are already good enough.

Re: Baldur's Gate 3 Steam Deck – Native Version

#349
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

As for the Deck... it's not a powerhouse, but it's still impressive how much it can run with decent tweaks. BG3 on a handheld at all feels like sci-fi to my teenage self

Re: Baldur's Gate 3 Steam Deck – Native Version

#350
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

The Steam deck is really not that limited. Every game could be made to run well on it if some time was spent actually making the low settings work well. Something often skipped on modern games which optimise only for people with a $1000 GPU chugging 400w.

Yeah. I just ran Goblin Cleanup, Mars First Logistics and Peak on a Framework 12 - that’s an intel integrated gpu. They all ran fine. Just a solid reminder that you can actually make a fun and good looking game without asking the player to spend hundreds to thousands of euros on future land waste.
Post reply on HN