Google hit the jackpot with their acquisition of YouTube and it's now paying dividend. YouTube is the largest single source of data and traffic on the Internet, and it's still growing fast. I think this data will prove incredibly important to robotics as well. It's a shame they sold Boston Dynamics in one of their dumbest ever moves because of bad PR.
On the other hand, take one look at the way they caption a video in their dataset, and you have seen like 90% of the "secret sauce" of generative art. All this supposed data and knowledge, and anyone who has worked 1 day on Imagen or Veo could become a serious competitor.
The remaining 10% is the solution to generating good hands, of course. And do you think YouTube has been helping anyone achieve that?
It finally feels like the professional tools have greatly outpaced the open source versions. While wan and hunyuan are solid free options, the latest from Google and Runway have started to feel like a league above. Interestingly it feels like the biggest differentiator is editing tools - ability to prompt motion, direction, cuts, or weaving in audio, rather than just pure ability to one shot. These larger companies a…
> the agency/hollywood use cases. It's for advertising.
IMO, this is a misconception. For example, in the case of social media display ads (i.e., not the typical Google text ad), most campaigns are "saturation," they only work if the creatives are seen 100+ times by the intended audience and look more or less exactly the same, which is kind of the exact opposite theory that benefits from being able to create unlimited personalized creatives.
It is indicative of marginal improvements instead of new breakthroughs. iPhone 1 was a paradigm shift. iPhone 10 was essentially iPhone 9 with tweaks. As an AI optimist I would be disappointed to find we are already seeing diminishing returns on R&D.
Not only did the iPhone 9 never exist, the iPhone X was a huge paradigm shift in design and capabilities. That was the phone that introduced edge-to-edge OLED screens to the iPhone line, as well as the IR camera that enabled FaceID and the first generation of Portrait mode. I know it well since it also introduced the ability for developers to build facial motion capture apps that would’ve previously required expensiv…
technological advancements yes, but did it drastically changed how users (majority) use the iphone. I'd say marginally. Fancy selfie filters, ok i'll give it that. But edge to edge screens, meh, give me back my home button :D
I think open source still has an important advantage in the pro environment despite being less convenient, and it's the possibility of adding things in between the generation process like control net, and custom loras with new concepts or characters. Plus in local generation you're not limited by the platform moderation that can be too strict and arbitrary and fail with the false positives. Yes comfy UI can be intimi…
Control net etc can be served via API; the intrinsic advantage of open-source is the ability to train and run inference privately.
Someone out there might care about nudity, but unfortunately, nobody that matters.
Who is doing all the work of making physical agents that can behave as good as a UBI generator? Something that can not just create videos, but go get groceries(hell grow my food), help a construction worker lay down tiling, help a nurse fetch supplies. https://www.figure.ai/ does not exist yet, at least not for the masses. Why are Meta and Google just building the next coder and not the next robot? Its because those…
The ad for Flow would be much better if they laid off the swirly and wavy effects, and focused on realism. Soon, you should be able to put in a screenplay and a cast, and get a movie out. Then, "Google Sequels" - generates a sequel for any movie.
Definately plausible. All this is in line with my prediction for the first entirely AI generated film (with Sora or other AI video tools) to win an Oscar being less than 5 years away. And we're only 5 months in. https://news.ycombinator.com/item?id=42368951
It is indicative of marginal improvements instead of new breakthroughs. iPhone 1 was a paradigm shift. iPhone 10 was essentially iPhone 9 with tweaks. As an AI optimist I would be disappointed to find we are already seeing diminishing returns on R&D.
At the risk of unbearable pedantry, there's never been an iPhone 9. (There was never a 2 either; there was kind of a 3, although it was really called the 3G.)
An indie film with poor production values, even bad acting can grip you, make you laugh and make you cry. The consistency of quality is key - even if it is poor. The directing is the red thread throughout the scenes. Anything with different quality levels interrupts your flow and breaks your experience. The problem with AI video content at this stage is that the clips are very good 'in themselves', just as LLM result…
You might want to look up NeuralViz on YouTube. 180k subscribers. They've been building out an entire cinematic universe using AI video tools. And it's by far the funniest show I've watched in years. So the claim that "let you engage beyond an individual clip will not be possible for a long time" isn't true. People are already doing it. https://www.youtube.com/@NeuralViz
Since the first GenAI started popping up, many people have glossed over the fact that they are just tools. All the anger from artists and keyboard warriors completely ignored the fact that you still need skill and time to make something good with these tools.
Artists aren't going to be replaced by AI tools being used by me on my iPhone, those artists were already replaced by bulk art from IKEA et al. Artists who reject new tools for being new will be replace by artists who don't. Just like many painters were replaced by photographers.
It finally feels like the professional tools have greatly outpaced the open source versions. While wan and hunyuan are solid free options, the latest from Google and Runway have started to feel like a league above. Interestingly it feels like the biggest differentiator is editing tools - ability to prompt motion, direction, cuts, or weaving in audio, rather than just pure ability to one shot. These larger companies a…
Has anyone cracked the nut of making videos longer than a few seconds though? No one seems to have made any progress on this. This is all nearly worthless until that is addressed.