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You wouldn't steal a font

fedi.rib.gay

341–350 of 421 posts

Re: You wouldn't steal a font

#341

Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me. These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font…

Legally they’re software so yeah it’s the same as licensing a proprietary piece of code.

Re: You wouldn't steal a font

#342

Earlier quoted context omitted.

>And what a shame that is. I was with you until this. Copyright is a legal fiction, if it's no longer working the world will adapt. No need for shame to be involved.

All law is a fiction, by that argument.

Just because it’s a fiction doesn’t meant it’s not effective in triggering human responses and proactive actions. In a broad sense, fiction is all we get as human minds, whether it’s representative representation of our actual embedding universe or not.

Re: You wouldn't steal a font

#343
post #299

Earlier quoted context omitted.

There are definitely fonts that are nearly identical copies, e.g. Palladio is a clone of Palatino ( https://en.wikipedia.org/wiki/Palatino#Free_and_open-source_... )

Looking forward to someone doing the same for Gill Sans and most of the Monotype catalog now that they've switched to annual licensing for webfonts (pay once use forever is gone)

Also the creator of Gill Sans—Eric Gill—sexually abused his children and dog. Licensing aside I wouldn’t touch this font with a 12 foot pole

Re: You wouldn't steal a font

#345
post #336

Earlier quoted context omitted.

The fonts loaded on one machine are typically not loaded reliably on all machines, so you need to distribute fonts with your application. Doing this is probably a violation of the license that all those "free fonts" were distributed under, so your only options are: 1. Public Domain Fonts 2. Fonts that cost money The set of public domain fonts is pretty small and most of them are low quality - not all, thankfully - an…

What? There's an endless supply of permissively licensed fonts, eg on Google Fonts. Many of them are actually pretty good. Yes, you'll find some bad ones too.

I've been meaning to roll my own font with https://github.com/glyphr-studio/Glyphr-Studio-2 but I've never gotten around to it. Then you can build on top of the public domain fonts or properly license fonts on Google Fonts.

Re: You wouldn't steal a font

#346
post #110

Earlier quoted context omitted.

They are computer programs. Not sure why you’d crudely insult the judge for saying that.

Are fonts really programs? Is a digital image file also a program? A font file is more like a config that’s used by your OS to render something, there’s no real interactivity in fonts (except some ligatures but those are just static tables, right?).

TrueType, which has been around since the 80s, includes a full Turing-complete instruction set for hinting: https://developer.apple.com/fonts/TrueType-Reference-Manual/...

Re: You wouldn't steal a font

#347

Earlier quoted context omitted.

I usually like your takes, but where I disagree today is when you say: "Truffles have a functional role in a dish." but fonts don't. Either both do have functional roles or both are luxuries like Hermès.

I don't want to get too deep into this because it doesn't matter to my point (you're also not entitled to eat truffled dishes any more than you're entitled to eat ortolans). But: set a document in one text face or another; it won't much matter at all to the experience of reading it (unless you pick a bad text face). Leave the truffle out of a risotto and you've made a different dish. The important subtext of this thr…

While we're on this subject, which extremely high-quality, well-hinted text faces that are freely available would you personally recommend to web and app designers?

Re: You wouldn't steal a font

#348
post #156

Earlier quoted context omitted.

The song is also stolen: it’s an unauthorised interpolation of one man army by the prodigy: https://open.spotify.com/track/65zwPZvsUCU55IpyWddFsK?si=bBf...

How does that square with this article, which says that the music was composed by Dutch musician Melchior Rietveldt specifically for the ad? (And that they failed to pay him properly for the use of the music.) https://torrentfreak.com/rights-group-fined-for-not-paying-a...

Melchior Rietveldt’s work was for a different antipiracy ad

https://torrentfreak.com/sorry-the-you-wouldnt-steal-a-car-a...

Re: You wouldn't steal a font

#349
post #112

Earlier quoted context omitted.

Modern included fonts aren’t that bad. It’s more like using tomato sauce instead of fancy handmade chilli. Your meal doesn’t deeply suffer, it’s just a bit bland.

Branding is very important. Branding requires being distinctive, mixing novel visual and other aspects in a pleasing way. As far as I have been able to tell no major platform ships with the universal font of fonts (full coverage of all possible fonts with 4.5Mb seed) “AnyStyleYouWant” font. And none of the fonts they do ship have the “distinctive” feature. Until that day comes…

Please keep your "branding" out of my UI. What I want from text in the apps I use is legibility first and foremost, not them screaming the brand at me every second I'm staring at them.

Re: You wouldn't steal a font

#350
post #72

Earlier quoted context omitted.

And god forbid you to accidently ship the font with your game or mobile app! :)

How does one even use a font in an app without shipping it with the app? In a logo or something?

By using a font that is guaranteed to be provided by the system on which the app is running. Both Windows, macOS, iOS, and Android all make such guarantees.

Linux DEs generally don't, but perhaps they should, given that open fonts with decent quality and extensive coverage are out there. Something like the Noto family.

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