Meanwhile, Apple could garner way more sales if they simply put a video input on the Vision. Gamers, 3-D modelers, drone operators, cinematographers, people using computers in cramped spaces (AKA planes) would all be potential buyers.
But nope; Apple's fear of I/O cripples another product.
Apple would need to make an ongoing commitment. Either monetarily, or with personnel. What I would have really liked to see is for them to not only fix issues relating to their own products, but to help Godot as a whole. Maybe, even add Swift as a scripting option without a hard requirement of owning a Mac. This looks like a one time "gift" of high maintenance code. It's not like when Microsoft assisted with C# suppo…
> It's also really rude to just open a giant PR without a discussion first. Would you mind explaining why you feel that way? I understand being cautious about accepting the PR, but can’t say I quite understand why submitting it would be rude
It’s now implied that the community needs to maintain this thing.
Apple should of made it clear what they want to do, and an ongoing commitment of any before opening the PR.
The reality is that virtual reality and gaming technology have largely converged on DirectX and Vulkan for rendering. I can empathize with Apple’s desire to get more adoption of Metal, but I predict it is an uphill battle to insist on it on platforms like spatial computing that is already having a very hard time to win adoption.
Forgetting about NVN and LibGNM/LibGNMX?
Maybe people would forget about them less often if they were allowed to talk about them
Their priority is not selling a mass market low margin product. That is Meta‘s strategy, and they’ve lost nearly $100b because they think it’s the future of all computing. The thing is, Apple agrees. But they’re not the kind of company to burn that kind of capital. Vision Pro was all about selling an enthusiast device that pushes the boundaries of XR technology into what they thought was appropriate baseline that wou…
> Want them to I mean, I don't care what they do (other than as a shareholder, lol. But it's not a major part of my portfolio.) I just do not think they have made an impact on the mass-market -- and at their market cap, anything short of mass-market should be considered a failure and a distraction from products that actually sell. "Horizon OS copying them" is flattering I guess, but they're not copying all the stupid…
Book a demo at the Apple Store. It’s the kind of product that seems like an overpriced expensive toy until you actually experience it.
People who follow the XR industry know that most aspects of the AVP were very carefully considered engineering and design trade-offs, including the aluminum construction, which is arguably lighter than plastic for the nature of the headset design requiring a certain level of durability and recyclability. Tethered battery is also a very smart design decision, that I think we will see followed by other manufacturers. The outwardfacing display is necessary if the headset is to be integrated in the workplace or in a social environment, such as cafés or airplanes. In my experience, my family and coworkers appreciate it.
> Want them to I mean, I don't care what they do (other than as a shareholder, lol. But it's not a major part of my portfolio.) I just do not think they have made an impact on the mass-market -- and at their market cap, anything short of mass-market should be considered a failure and a distraction from products that actually sell. "Horizon OS copying them" is flattering I guess, but they're not copying all the stupid…
Book a demo at the Apple Store. It’s the kind of product that seems like an overpriced expensive toy until you actually experience it. People who follow the XR industry know that most aspects of the AVP were very carefully considered engineering and design trade-offs, including the aluminum construction, which is arguably lighter than plastic for the nature of the headset design requiring a certain level of durabilit…
The battery being connected with a proprietary plug is a very smart decision? They couldn’t have used USB-C? Is this like Lightning? Because they admitted after 8 years of fighting it that usb-c made a lot more sense there too.
For me that part is just proof that they are determined, even after you spend $3.5k, to nickel and dime you: the only way to get increased battery life is either to buy additional hundred plus dollar (so, marked up 10x from their cost) batteries from Apple, or to daisy-chain the heavy battery to your own heavy battery (or to the darn wall.)
Book a demo at the Apple Store. It’s the kind of product that seems like an overpriced expensive toy until you actually experience it. People who follow the XR industry know that most aspects of the AVP were very carefully considered engineering and design trade-offs, including the aluminum construction, which is arguably lighter than plastic for the nature of the headset design requiring a certain level of durabilit…
The battery being connected with a proprietary plug is a very smart decision? They couldn’t have used USB-C? Is this like Lightning? Because they admitted after 8 years of fighting it that usb-c made a lot more sense there too. For me that part is just proof that they are determined, even after you spend $3.5k, to nickel and dime you: the only way to get increased battery life is either to buy additional hundred plus…
They did use USB-C, on the battery itself. You literally can use the headset, and most do, with it plugged in. The exception is when you’re doing room scale, immersive VR, or when you’re walking around the house or office,but that’s generally within the time life of the battery. The connecter on the headset itself is flat with a lock, so that the cord runs towards the back of your head and doesn’t disconnect by mistake. Similar to MagSafe, it is well designed. Last I checked, daisychaining batteries is exactly how the Meta Quest does it with the elite strap, and also how all iPhones and iPads work, so I’m not sure what the problem is.