Earlier quoted context omitted.
Being productive doesn’t require you to be productive non-stop. It’s not good for you and will likely make you far less productive in the long run Trivia on farming: Medieval peasants worked far less than modern employees (at most 150 days a year). It was obviously harder physical work than sitting in an office all day, but they had plenty of downtime
Medieval peasants also had life expectancy of 30 years, what’s your point?
How 'Factorio' seduced Silicon Valley and me
341–350 of 437 posts
Re: How 'Factorio' seduced Silicon Valley and me
#342I don't agree with "Factorio is like work". The grind is no different to me than playing Diablo. It feels like a comparison that programmers love to tout because it makes for a memeable and relatable story but at its core it's just like any other gameplay loop.
If you plan your build properly, you can avoid this, but it takes a few runs to learn the best strategies.
Re: How 'Factorio' seduced Silicon Valley and me
#343Earlier quoted context omitted.
I'm looking over the sentences in the comment you replied to and I can't figure out where you would have gotten lost, can you quote the partial sentence that confused you?
It starts out as a typical programmer rant these days about AI assistants and LLM fine tuning and then goes on to complain how sadly, they don't work for this game yet. So he's forced to play it manually. How old fashioned. I find that pretty amusing.
Re: How 'Factorio' seduced Silicon Valley and me
#344I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
I feel the same way, I was building something in a game 10 years ago and I thought to myself, “I’m putting all this effort into this game and at the end I won’t really have anything to show for it and this feels like the same energy I use when programming, let me program instead”. This thought changed me from someone who plays games to someone who makes games. The only real game I find entertaining and fun these days…
Re: How 'Factorio' seduced Silicon Valley and me
#345I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
But same with pico 8, I just want a real ide, debugger, unit tests. If I'm not getting those better be getting paid
Re: How 'Factorio' seduced Silicon Valley and me
#346I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
I feel the same way, I was building something in a game 10 years ago and I thought to myself, “I’m putting all this effort into this game and at the end I won’t really have anything to show for it and this feels like the same energy I use when programming, let me program instead”. This thought changed me from someone who plays games to someone who makes games. The only real game I find entertaining and fun these days…
My LBP2 levels had 50ish hearts. My Android Game got 15k downloads
Re: How 'Factorio' seduced Silicon Valley and me
#347The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.…
On the topic of complex games a la Factorio: I've been playing a lot of Age of Empires II with my friends lately and have come to enjoy it. I previously shied away from RTSes because I was terrified of the meta but I've gotten decent enough to consistently beat the CPU on Moderate. I have no shot of ever commanding an army of trebuchets and knights in real life so doing it on my ThinkPad via Proton is the next best thing :-D
Re: How 'Factorio' seduced Silicon Valley and me
#348I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
That’s why I prefer Satisfactory : it’s the same principle but it also allows you to build gigantic great and beautiful things. For me it’s the perfect mix between Factorio (for building factories) and Minecraft (for allowing you to create your environment) and, contrary to those two, it’s also aesthetically beautiful. In fact building production lines is not even what I prefer, what I prefer is organizing them in ch…
Re: How 'Factorio' seduced Silicon Valley and me
#349I'm terrified of Factorio. I've deliberatly avoided playing it because I know, if I do, I'll lose an entire month. Kudos to the creators on their brilliant game, it's like heroin for a particular type of brain.
Re: How 'Factorio' seduced Silicon Valley and me
#350Earlier quoted context omitted.
I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…
It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)