Live data from Hacker News

Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

macrumors.com

341–350 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#341

Earlier quoted context omitted.

By what the OP describes, these devices could become a limited but perhaps “profound” replacement for flying thousands of kms to have a holiday. Or to have “power holidays” similar to a Power Nap, where you use an VR/AR device to relive a holiday for 5/10 mins. Or to have “preview holidays” to experience a destination before booking a flight there. If travel agents still existed, then they would be a perfect market f…

Unless perhaps you're severely disabled, holidays are so much more than just your eyes and ears. Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all. People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it w…

I guess the affect of the Internet would have been discounted at the times of books and libraries.

You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination.

Of course holidays are much more but why do so many people prefer chatting online than chatting personally with other people? Why are online dating apps and food delivery so popular? I don't know but it definitely does not have something to do with people wanting to go out and interact with random people.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#342

Earlier quoted context omitted.

> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.

how didnt porn run this over? honestly porn did advances the internet because it, and gaming, was THE usecase for most people. youtube etc wasnt there at the time it was porn and games. And porn and games should be the reason why VR shall sell

[dead]

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#344
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Imagine an experience like that but on mars or the moon. With real footage. Now that would be something!

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#345

Earlier quoted context omitted.

I grew up in the redwood forest and I do not always have enough time in my life to go back to them. I would love a vision pro experience where I can be in the redwoods! I think for me the teleportation experience is more important than gaming, tho gaming is rad too (I loved Half Life Alyx on my Index). Do you know if there are environments available that are in the redwood forest? Also does anyone know what kind of m…

Right now the environments are like Apple Watch faces. First party only, and we’re getting about 1 new one per year.

Gotcha thanks for the info. It's funny, Apple's new OS is called Sequoia, yet there is no environment in the sequoias (aka redwoods)!

I did find some discussion about how they are made, but there does not yet seem to be a documented process. https://www.reddit.com/r/VisionPro/comments/1am8e00/how_to_c...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#346
post #325

Earlier quoted context omitted.

That all sounds very depressing to me if I’m being honest.

So are the regular news concerning the destruction of the environment and our human caused climate change. If a VR set can reduce travel, then that might be something positive for the environment.

I think there’s lower hanging fruit for reducing carbon emissions than swapping the annual family vacation for a bunch of VR headsets.

By all means if you’re willing to make that sacrifice be my guest, but I can’t imagine experiencing Venice through a headset.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#347

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I think the problem isn’t size, after all people are happy to put ever larger TVs in their homes. I think the problem is that VR/AR are such dislocating experiences, so unlike anything else that consumers can’t relate to the technology. These devices do not follow a technological linage such as TV. First came radio, then cinema and then TVs - each technology gave the consumer a relationship to understand the new tech…

Thinking of TVs as size comparison is wrong thing... Think of laptops. How big laptops people want if they are going to move around with them?

Unwieldy gaming laptop are reasonable if you move them once a week or absolutely need them. But otherwise people would go for lighter and thinner devices.

And here the weight is carefully balanced on your head...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#348

Earlier quoted context omitted.

Watching the same dynamic play out in GenAI. Stability AI refused to cater to this crowd (the chief actual users of their models) and are paying like hell for it. The reality is that coomers ARE the market for a lot of GenAI, no matter how much puritans don't want to admit it.

The coomers are also nearly entirely responsible for the success of Home video Payments on the Internet Streaming video HD streaming and downloadable video The Patreon style business model

I wonder if you could almost add image-heavy social media to the list. I think the amount of tiktok and IG that boils down to looking at hot people is probably shocking.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#349
post #252
post #166

Earlier quoted context omitted.

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

Meta already owns an app store. They introduced their own payments channel, then they cancelled it

They want to own a successful app store.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#350

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

I think it will have a market at $2000. MacBook Pros are 50% of Mac sales and they start at $2000.

MBP returns you the investment pretty soon
Post reply on HN