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Coding in Vision Pro

willem.com

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Re: Coding in Vision Pro

#341
post #147

Earlier quoted context omitted.

I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…

Every few years I buy Dell QHD displays 24’’ second hands on local ads websites, I have 4 of them (not all installed at the same place), for an average of ~150€ per display. They are definitely not sexy but work perfectly as monitors and hubs.

Why do you replace them every few years?

Re: Coding in Vision Pro

#342

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

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Re: Coding in Vision Pro

#343
post #301
post #98

Earlier quoted context omitted.

> This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I don't necessarily agree. Some have talked about how the weirdness starts to fade after getting into a conversation and focusing on the discussion or collaboration at hand. It seems that once the brain has adjusted a bit, it can start to fill in for the badness somewhat. The feature clearly…

No, I absolutely get that. I still remember how talking to yourself wearing wired headset on the street was weird. But it’s been over 5 years since Apple started pushing Memojis, they still continued as recently as last year and they have little adoption still, as far as I am aware. Those who watched WWDC remember how cringey those Memoji bits were, I specifically refer to that aspect of their being increasingly out…

I dunno. I know people who use their Memojis regularly and seem to enjoy it. I personally do not, but I think I’m not their target user. Not sure what the broader adoption looks like.

But I think these are different enough capabilities that the success or failure of one is not necessarily predictive of the other.

Re: Coding in Vision Pro

#344

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

Oy sounds like you wrote the fate of my DK2.

Re: Coding in Vision Pro

#345

Earlier quoted context omitted.

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

aluminum is not an especially heavy material

It is, compared to plastic that is usually used in headsets.

Re: Coding in Vision Pro

#346

Earlier quoted context omitted.

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

Isn't aluminium better for longevity/reliability?

Only if resistance to significant mechanical stress is required. Which isn't at all necessary for VR headsets, as others use plastic and have no mechanical issues with it.

Re: Coding in Vision Pro

#347
post #64

It's not a perfect product by any means. The question is, has Apple backed itself into any corners? Can the battery life or field of view be improved? The resolution? The weight? I think in all cases, Apple has a technical path forward. Despite its imperfections, wow is it fantastic. I'm writing now from a Mac virtual display (which, yes, is a bit blurry). But how could I return this thing? It's the most impressive p…

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Re: Coding in Vision Pro

#348

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

For me, my Valve Index has completely changed how I do 3D modelling, I suppose this would do the same for many people.

We programmers are quite the outsiders, and sometimes its hard for us to understand how others see computers.

It's better to be patient before jumping to conclusions, this goes for first impressions or what we think it's gonna happen.

Re: Coding in Vision Pro

#349

Earlier quoted context omitted.

Well it's hard to debate fantasy products given the circularity: "if they create a product that avoids all these problems, then it won't be a problem!". I've not used a laptop (or computer) at a desk for decades, I prefer lying down, which works really well. I do wish there was something between a laptop and a phone though. Interfaces need to improve or innovate, but I don't think VR headsets are the answer. I haven'…

I don't think it's a circular argument. Bigscreen VR is already 127 grams. This is doable in the next decade I think. The question is if there's a better form factor than something you wear on your face.

Bigscreen VR appears to be an accessory that relies on an external device for compute and head tracking and power. As far as I can see it's basically just a tiny OLED display you strap to your face.

With AVP, Apple is taking a bet that the accessory nature of previous attempts is why this product category failed and so they're trying to embed the compute and make it wireless.

Unfortunately for utopian visions of VR goggles, we're running up against the limit on how small computers can be, so the idea of a standalone headset as light as Bigscreen VR is essentially science fiction at this point. Not to say it won't happen, but if that's what it'll take for this product category to take off then your optimism is misplaced.

Re: Coding in Vision Pro

#350
post #64

It's not a perfect product by any means. The question is, has Apple backed itself into any corners? Can the battery life or field of view be improved? The resolution? The weight? I think in all cases, Apple has a technical path forward. Despite its imperfections, wow is it fantastic. I'm writing now from a Mac virtual display (which, yes, is a bit blurry). But how could I return this thing? It's the most impressive p…

Funnily enough, your Mac laptop in the real world has better pixels per degree of vision. If you just take the headset off it’s more clear.

The Vision Pro wants to be a VR headset that throws away the existing VR ecosystem. No VR controllers, no beat saber, no Oculus Link, no PC VR.

At the same time, it wants to be a productivity machine that can’t compile its own code and has the same software limitations as iPadOS.

Mobile airplane computer? It fits in a backpack worse than a regular laptop and gets 1/10 the battery life. You could buy an economy plus subscription from United Airlines for 7 years for the same price and just use your laptop on the plane.

I agree that Apple has paths forward to fix all of this, but I disagree that they will go down those paths. I see Apple products like the iPad stagnating because Apple refuses to take them beyond a constrained vision. Apple will never let you install applications outside of their walled garden and they’ll never let you compile code on the Vision Pro.

That’s fine for an entertainment device like a $500 Quest 3 but a $3,500 “spatial computer?”

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