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Developer tools to create spatial experiences for Apple Vision Pro

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341–350 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#341
post #297

A couple of ideas I'd love to see... - Night vision app using the truedepth and lidar sensors - Drone/robot/telepresence HUD. It would be incredible with stereoscopic cameras

Has the headset been confirmed to work in the dark? It would requires apple to have flood lights on the headset to light up the environment no that the cameras can see.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#342
post #339
post #286

Earlier quoted context omitted.

So far Meta has published a whole bunch of spatial APIs including scene detection, spatial anchors, plane detection etc. [0] They are far ahead of Apple in many of these respects, but what they haven't had is a device that made this attractive to actually develop for in any meaningful way. Quest Pro lacks a depth sensor and has too small a market presence to attract a lot of developers, while Quest 2 has ugly, black…

Based on what you mentioned all of those are also available in ARKit or Vision API: plane detection (vertical and horizontal), anchors (both local and geolocated), 3d scene reconstruction, 3d object reconstruction, custom planar markers, qrcode & barcodes, 3d human pose skeleton, 3d hand skeleton, face landmarks mesh, world tracking (SLAM), text detection. Haven't checked Meta APIs but it doesn't look for me as far a…

well, it's ahead in the sense that you can walk out and buy one today, and they have 20M devices in the market running these APIs already

Re: Developer tools to create spatial experiences for Apple Vision Pro

#343
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

I think the key is that this is not a VR device but an AR one. The illusion is harder to maintain in AR but if you manage it is way more tricky. The difference between VR and AR is undervalued in the discussion. imho, the ability to do a credible AR (due to superior computational power and the abundance of sensors) _could_ be the key for Vision success

Re: Developer tools to create spatial experiences for Apple Vision Pro

#344

Earlier quoted context omitted.

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I'm with you, it seems neat technology wise but the use cases I have seen just seem almost forced. I mean it is neat but I am not really wowed by the potential. In the realm of teaching, particularly with representation of physical things - this thing will be awesome. But beyond that, I don't know. The idea of a portable large viewing screen is brilliant but that it not the real main selling point of this. A decent V…

I’m not trying to dump on it, I’m just saying that as I see the product today, that’s the only thing I imagine myself wanting to use it for. That said, when the iPhone first came out I was only really interested in it to upgrade my mobile email experience, so we’ll see I guess…

Re: Developer tools to create spatial experiences for Apple Vision Pro

#345
post #320

Earlier quoted context omitted.

I can totally imagine walking into a WeWork in 2025 and seeing everyone in the hot desk area wearing one of these instead of their tiny laptops.

That makes weworking and hotdesking in an office even more useless than it already is. Sitting there with your headset on, disconnected from most of the world.

My usecase is a probably not so common, but as a frequent hotel-room-worker the main value I (only occasionally) get from the wework-like services is a comfortable desk/chair (with a monitor) and a more stable internet connection than you sometimes find in hotels.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#346
Thanks all for sharing their opinions on what's great/bad about Apple or VR in general.

Anyone here with actual experience with visionOS SDK and its API's, able to give an insight on how it compares to other platforms?

I imagine there's a world of interesting details and differences, considering that the device is designed around a single, very powerful compute specification...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#347
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

I don’t know, I think you are a bit overhyping the effects, but anyway — this is very creepy. Even if the effect stops at being able to manipulate people on a short-term (e.g. in-“game” transactions, etc) basis more effectively than the already criminal (morally) existing manipulations.

Also, I tried looking into the Strategic modification.. paper? but didn’t find it.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#348
post #290

Earlier quoted context omitted.

Anything except tit for tat loses in game theory, so it's just spiteful

This is such a weird example because of how not true it is The most classic game theory example ever, the Prisoner's Dilemma, is solved by cooperation when played iteratively instead of one-shot In general, lots of systems can reach an equilibrium of cooperation

That is tit for tat - cooperate first and then only defect if your opponent defects, otherwise keep cooperating.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#349
post #325
post #311

Earlier quoted context omitted.

yes ... but they "can't wait". If they want it that badly then such a tiny cost would be easily tolerable to get it earlier. Quest 3 pass through is awesome by all counts from the people who have tried it.

Where are these impressions that you’re talking about? I haven’t seen anyone legitimate talk about using it.

Lex Friedman is one who used it:

https://youtu.be/7KCez6Ocxxg?t=40

So did Marc Gurman:

https://www.bloomberg.com/news/newsletters/2023-05-28/meta-q...

> video pass-through on the Quest 3 presented colors more accurately and offered an almost lifelike rendering of the real world. I was even able to use my phone while wearing the headset, something that often feels impossible on a Quest 2

It will certainly be fascinating to see how good it really is.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#350
post #329

I don’t suppose Apple has any plans to support the open standard that every other hardware maker supports: https://www.khronos.org/api/index_2017/openxr

I'm confused about this and related comments (it doesn't support Unreal, etc.)

There is probably something that I'm missing here. What is technically preventing Unreal/OpenXR/etc. apps from running on Vision Pro?

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