Apple Vision Pro: Apple’s first spatial computer
341–350 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#342I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
If I have the preference, I still choose a screen. Screens are easy, screens a casual, screens exist in the real world. I can share them, I can walk away from them, I can position them where _they will never, ever move_. Screens have (and will always have) higher resolution. Screens don't require me to mess with some cord and pull a headset off to find my snack or walk to the bathroom.
I prefer my Nreals in two situations:
* When I'm traveling/on-the-go and want more screen real estate.
* When my wife is using the main TV and I don't feel like hauling the Playstation downstairs.
Re: Apple Vision Pro: Apple’s first spatial computer
#343This really blows whatever it was that Zuck and Meta were doing out of the water and into outer space! This is light-years more game-changing than the metaverse and old VR. Only drawback is the price, but I'm sure a non-pro will be released at a cheaper price point.
Re: Apple Vision Pro: Apple’s first spatial computer
#344The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Right now they pull open a (what was once massive) laptop and scroll through vacation photos.
> If the kids are having a fun moment would I want to run inside, grab my headset, strap it on and record a video, or just go join them
Same as running inside to grab the camcorder, no?
>Would I rather work on this all day instead of a laptop?
If I got multiple monitors from a laptop on any desk then I would find that pretty compelling.
Re: Apple Vision Pro: Apple’s first spatial computer
#345The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Re: Apple Vision Pro: Apple’s first spatial computer
#346I wonder what the model that you actually want to buy will cost and what average sales price will be.
From the looks of it, I wouldn't be surprised if they sell a "pro" headband like Meta does for the Quest that has a battery pack that does better than the 2 hours of charge with the brick.
Re: Apple Vision Pro: Apple’s first spatial computer
#347Re: Apple Vision Pro: Apple’s first spatial computer
#348"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
Re: Apple Vision Pro: Apple’s first spatial computer
#349Think before you post. Remember, whatever opinions or hot takes you have of this product now will be resoundingly made fun of for the rest of history.
Re: Apple Vision Pro: Apple’s first spatial computer
#350Probably going to be unequivocally awesome 3 years from now though.